| The Current
Official USHA Handball Rules
Updates...Updates…Updates…To:
The Official Handball Rules as published in the 2005
Rulebook
Following are the changes that have been made to the
most recent printing of the USHA Handball Rulebook (2005). All
changes are then incorporated into the entire rulebook which
immediately follows the schedule(s).
Schedule 1:
These are the rules changes passed by the USHA Board, June 2006. (Be
sure to check back here for subsequent changes, prior to the
printing of the next rulebook.)
Under Part 1. Game, change:
Rule
1.4 Points and outs.
Points are scored by the serving side when it serves an ace (a
serve which is untouched by the receiver’s hand) or wins a rally
(except as provided by Rule 3.4.D.4.b, Late start.) When the serving
side loses one rally in singles or two rallies in doubles, it loses
the serve (except as provided by Rule 4.2.A, Server.) Losing the
serve is called an "out."
Under Rule 3.4 Referee D. Forfeitures, add:
5)
Player forfeiture.
A match must be played in its entirety with both players/teams on
the court (See Rule 3.4.D.4.b). Partial forfeits, such as any
player forfeiting the second game and progressing directly to a
tiebreaker, are not allowed. A forfeit of any part of a match shall
result in the forfeit of the entire match.
Under 4.1 Serve, change:
D.
Manner (Legal serve).
Under 4.3 A.
Dead-ball Serves, change:
2.)
Broken ball.
If the ball is determined to have broken before the serve has become
a legal serve, an approved ball must be put into play and the serve
shall be replayed. (See Rule 4.6.J)
Under 4.6, change:
J.
Broken ball.
If there is any suspicion that a ball has broken on the serve or
during a rally, play continues until the end of the rally. An
official or any player may request that the ball be examined by the
referee. If the referee decides the ball is broken, an approved ball
must be put into play and the point replayed. Once a succeeding
serve is attempted, the previous rally stands.
(See
Rule 4.3.A.2)
Under
Part 4, Rule 4.6.J, change:
Interpretation No.
8.
The ball does not have to be completely broken to warrant a replay.
A ball this starting to crack will often have an erratic bounce.
The referee should call for a replay only if he/she determines that
a ball has cracked sufficiently to cause an erratic bounce. If a
player suspects a ball has cracked, he/she should immediately toss
it to the referee for inspection. No player shall make any physical
effort to determine if the ball is cracked or otherwise unplayable
without the express consent of the referee. This is solely the
referee's responsibility and he/she will make the replay call if
necessary. At the referee’s discretion, if a ball is found to be
unplayable due to the unauthorized physical efforts of any player,
it shall be deemed to have been made unplayable by that player’s
actions and not during the rally, and the preceding rally shall not
be replayed.
Under
4.6, change:
L.
Replays.
Whenever a rally is replayed for any reason, the server is awarded
two serves. All previous defective serves are voided.
For
the One-Wall Addendum (Changes from four-wall rules)
Under 4.3 Defective Serves, add:
A. Dead-ball serves.
A dead-ball serve results in no penalty and the
server is given another serve without canceling a prior defective
serve or hinder fault.
End of Schedule 1
The Official USHA Handball Rules, 2005
These are the official
published USHA handball rules, as of April 15, 2005. Any changes in
these rules will be maintained by the USHA and are available at the
USHA web site at www.ushandball.org The rules as posted on the web
site shall supersede this publication.
Contents:
1. The Game
1.1 Types
1.2 Description
1.3 Objective
1.4 Points and outs
1.5 Game, Match, Tie Breaker
2. Courts and Equipment
2.1 Courts
2.2 Ball
2.3 Gloves
2.4 Uniform
2.5 Eye Protection
3. Officials and Officiating
3.1 Tournament Director
3.2 Chief of Referees
3.3 Removal of Officials
3.4 Referee
3.5 Players Code
3.6 Line Judges
3.7 Appeals
3.8 Scorer
3.9 Floor manager
4. Play Regulations
4.1 Serve
4.2 Doubles
4.3 Defective Serves
4.4 Return of Serve
4.5 Changes of Serve
4.6 Rally
4.7 Dead-ball Hinders
4.8 Avoidable Hinders
4.9 Technicals
4.10 Timeouts
5. USHA Tournaments
5.1 Draws
5.2 Scheduling
5.3 Consolation matches
5.4 Notice of matches
5.5 Tournament management
5.6 Tournament conduct
5.7 Regional and national tournaments
5.8 Eligibility
Three-Wall Addendum
Part 1. The Game
Rule 1.1 Types of games. Four-wall handball may be played by
two, three or four players. When played by two, it is called
singles; when played by three, cutthroat (See Interpretation No.1);
and when played by four, doubles.
Part 1, Rule 1.1: Interpretation No. 1:
"Cutthroat" is not an official tournament game. It is a game
devised for use in practice with three players. There are a number
of ways to play cutthroat, and the rules for singles should apply to
the player playing without a partner, just as the rules for doubles
should apply to two players playing as a team.
Rule 1.2 Description. Handball is a competitive game in which
either hand or either fist may be used to hit the ball.
Rule 1.3 Objective. The objective is to win each rally by
serving or returning the ball so the opponent is unable to keep the
ball in play. A rally is won when one player is unable to return the
opponent's shot to the front wall before it touches the floor twice,
or when a player returns the ball so that it hits the floor before
striking the front wall.
Rule 1.4 Points and outs.
Points are scored by the serving side when it serves an ace (a
serve which is untouched by the receiver’s hand) or wins a rally
(except as provided by Rule 3.4.D.4.b, Late start.) When the serving
side loses one rally in singles or two rallies in doubles, it loses
the serve (except as provided by Rule 4.2.A, Server.) Losing the
serve is called an "out."
Rule 1.5 Game, match, tiebreaker. A match is won by the first
side winning two games. The first two games of a match are played to
21 points. In the event each side wins a game, a tiebreaker is
played to 11 points. (See Rule 4.1.A)
Part 2. Courts and Equipment
Rule 2.1 Courts. The specifications for the standard
four-wall handball court are:
A. Dimensions. The court is 20 feet wide, 20 feet high and 40
feet long, with the back wall having a recommended minimum height of
14 feet.
B. Lines and zones. Handball courts shall be divided and
marked on the floors with 2-inch wide lines. Recommended colors are
white or red. The lines shall be marked as follows:
1.) Short line. The short line is parallel to the front and
back walls. Its outside edge is 20 feet from the front wall.
2.) Service line. The service line is parallel to the short
line and its outside edge is 5 feet in front of the outside edge of the short line.
3.) Service zone. The service zone is the area between the
outer edges of the short and service lines.
4.) Service boxes. A service box is located at each end of
the service zone by lines which have outside measurements of 18
inches from, and parallel to, each side wall.
5.) Receiver's restraining lines. Five feet back of the
outside edge of the short line, lines should be marked on the floor
extending at least 6 inches from the side wall. These lines,
parallel to the short line, may also be marked as a broken line
extending from side wall to side wall. (See Rule 4. 4.A).
Rule 2.2 Ball.
A. Only USHA official balls shall be used in all USHA event.
B. Current Specifications. USHA Red Label ball:
1.) Material. The material should be rubber or synthetic
material.
2.) Color. Color is optional.
3.) Size. 1 and 5/8-inch diameter, with a variation of
1/32-inch, plus or minus.
4.) Weight. The ball shall be 61 grams, with a variation of 3
grams, plus or minus.
5.) Rebound. Rebound from free fall, 70-inch drop to a
hardwood floor is 48 to 52 inches at a temperature of 68 degrees F.
6.) Selection. A ball should be approved by the referee for
use in each match in all tournaments. During a game the referee has
the authority to change balls if he deems it necessary. Though it is
the referee's decision, he should honor requests when made by both
sides or when he detects erratic bounces.
C. Other specifications. A lighter and/or larger ball may be
used for any division provided it is USHA approved and is specified
on the entry blank.
Rule 2.3 Gloves.
A. General. Gloves must be worn to keep the ball dry.
B. Style. The usual hitting surfaces of the glove must be
light in color and made of a soft material or leather. The fingers
may not be webbed, connected or removed. Any gloves which provide an
unfair advantage are not allowed, and must be replaced at the
referee’s direction.
C. Foreign substances. No foreign substance, tape, or rubber
bands shall be used on the fingers or on the palms on the outside of
the gloves. Metal or hard substances may not be worn under the glove
if, in the opinion of the referee, such creates an unfair advantage.
Part 2, Rule 2.3.C: Interpretation No. 2:
A player should be allowed to protect a bone bruise on the hand.
If some kind of thin bandaging material is not sufficient, the
player should be allowed to use a coin or some other type of hard
material, so long as the referee does not believe it creates an
unfair advantage, in which case the material would be disallowed.
Any such protection must be worn under the glove and must be
approved by the referee before play begins.
D. Wet Gloves. Gloves must be changed when they become
sufficiently wet to moisten the ball. This is the referee's
decision. Gloves with holes that expose the skin may not be worn. It
is the player's responsibility to have an ample supply of dry
gloves.
Rule 2.4 Uniform.
A. General. All parts of the uniform, consisting of a shirt,
shorts, socks and shoes, must be clean at the beginning of a match.
Only customary handball attire, in the referee's judgment, can be
worn. Players may not play without shirts. Shirts must be full
length, not cut off in the torso.
B. Color. Color is optional. Unusual patterns that affect the
opposing player's view of the ball or cause a distraction may not be
worn.
C. Wet shirts. Referee may demand that a wet shirt be
changed. Players must have an ample supply of dry shirts.
D. Lettering and graphics. Lettering or graphics in poor
taste are not allowed.
E. Shoes. Shoes must have soles that do not mark or damage
the floor.
F. Headband (sweatband). Players must have access to a
headband. They will not be required to wear it unless the referee
deems it necessary to help keep the floor from getting wet.
Rule 2.5 Eye protection.
A. General. Protective eye wear must be properly worn at all
times during play. The USHA recommends that players select unaltered
lensed eye protection designed for court sports, with specifications
that meet or exceed either ASTM, ANSI or Snell standards.
B. Violations. Failure to wear appropriate protective eyewear
properly will result in a technical (see Rule 4.9), and the player
will be charged a timeout to secure eyewear. The second violation in
the same match will result in a forfeit.
Part 2, Rule 2.5.B: Interpretation No. 3
If the referee is doing a proper job, there should never be a
technical called for failure to wear eye protection properly. If the
referee sees that a player is about to serve and is not wearing eye
protection, the referee should immediately stop the game and inform
the player who is about to create the violation. The referee should
not let a player play without eye protection in place. If the player
refuses to abide by this rule, the match shall be forfeited.
Sometimes, however, the referee may not notice the eye protection
infraction until after a rally has begun. If this occurs, the
referee should stop play immediately and call a technical against
the player in violation. The referee should also inform the player
that a second violation will result in the match being defaulted.
Part 3. Officials and Officiating
Rule 3.1 Tournament director. All tournaments shall be
managed by a tournament director, who shall designate the officials.
Whenever possible, the officials should include a chief of referees,
a floor manager, match referees, and line judges.
A. Responsibilities. The tournament director is responsible
for overseeing the entire tournament. The tournament director, or
his/her delegated representative, shall be present at all times.
B. Rules briefing. The current official USHA rules as posted
on the USHA web site will apply and be made available. Any
modifications made by the tournament director must be approved by
the USHA and stated on the entry form, and/or be available to all
players at registration. It is also recommended that referee clinics
be held before all USHA-sanctioned tournaments.
Rule 3.2 Chief of referees. The chief of referees is in
charge of assigning referees to all tournament matches.
Rule 3.3 Removal of Officials. Any official may be removed
from a match upon the agreement of both singles players or both
doubles teams providing there is agreement by the chief of referees
or the tournament director. In the event that an official’s removal
is requested by one player or team and not agreed to by the other,
the chief of referees or the tournament director may accept or
reject the request. It is recommended that the match be observed
before determining what, if any, action is to be taken. If the
request for change is not upheld, the player or team making the
request shall be charged with a timeout. If the player or team is
out of timeouts, a technical shall be assessed. This is not
applicable in the case where both singles players or both doubles
teams are in agreement in the request for change.
Rule 3.4 Referee.
A. Pre-match duties. The principal official for every match
shall be the referee. The referee’s authority regarding a match
begins once the players are called to the court.
Before each match begins, it shall be the duty of the referee to:
1.) Playability. Check on adequacy of preparation of the
handball court with respect to playability.
2.) Equipment. Check on availability and suitability of all
materials necessary for the match, such as handballs, towels,
scorecards, pencils and a timepiece.
3.) Assisting officials. Check readiness and provide
instructions to assisting officials.
4.) Court hinders. Explain court hinders, if
any, to players. (See Rule 4.3.A.).
5.) Inspect gloves, uniforms and eye protection. Remind
players to have an adequate supply of extra gloves and shirts, and
access to headbands. Inspect compliance of gloves and hands with
rules. Remind players that failure to wear eye protection properly
will result in a technical, and a second violation in a forfeit.
6.) Start game. Introduce players, toss coin to determine
order of serve and signal start of game.
7.) Time. The assigned referee should be present 15 minutes
before match time.
8.) Two-minute warning. Give a two-minute warning before the
match and before each game.
9.) Scoring. Announce the scores before each rally. (See Rule
4.1.E).
B. Decisions. The referee shall make all decisions with
regard to the rules and the referee has the authority to change
his/her call. Where line judges are used, the referee shall announce
all final judgments. In the absence of line judges, if both players
in singles or three out of four in a doubles match disagree with a
call made by the referee, the referee should consider reversing
his/her call.
1.) Spectators. The referee shall have jurisdiction over the
spectators, as well as the players, while the match is in progress.
(See Rule 5.6)
C. Protests. Any decision involving a rules interpretation
may be protested before the next serve. It will then be resolved by
the chief of referees or tournament director. Judgment calls may not
be protested. If the player's protest is upheld, the proper ruling
will be made. If the player's protest is not upheld, the player
shall be charged with a timeout. If the player is out of timeouts, a
technical shall be charged against the player.
D. Forfeitures. A match may be forfeited by the referee when:
1.) Flagrant unsportsman-like conduct. Any player refuses to
abide by the referee's decision or engages in flagrant unsportsman-like
conduct.
2.) Three technicals. A player or side receives three
technicals in a match, or two technicals for failure to properly
wear eye protection.
3.) Leaving the court. Any player leaves the court at a time
not allowed by these rules without permission of the referee.
4.) Failure to report.
a. No show. Any player for a singles match, or any team for a
doubles match, fails to report to play.
b. Late start penalty. If a player is not ready to play (or
resume play) on time, the opponent shall be awarded one point. The
opponent will then be awarded one additional point for each full
minute of delay of game up to 10 minutes. The match shall then be
forfeited. This applies to the start of the match, between-game
timeouts, timeouts during a game and glove-change timeouts. Late
start penalty points are not cumulative, and the match forfeiture
provision shall be applicable only if the full 10-minute delay is
consecutive. Players should stay within earshot of the referee to
help prevent the delay-of-game penalty. It is the obligation of the
players to be ready to resume play on time even if the referee fails
to give time warnings. If the matches are on, or ahead of schedule,
the players must be in the court warming up at least 10 minutes
before the assigned match time to assure a prompt start. If the
tournament schedule is running behind, the players must be dressed
and ready to enter the court for a maximum 10-minute, in-court warm
up. If a player shows up less than 10 minutes before the scheduled
starting time, that player’s warm-up time will be reduced
accordingly. The tournament director may permit a longer delay if
circumstances warrant.
5.) Player forfeiture.
A match must be played in its entirety with both players/teams on
the court (See Rule 3.4.D.4.b). Partial forfeits, such as any
player forfeiting the second game and progressing directly to a
tiebreaker, are not allowed. A forfeit of any part of a match shall
result in the forfeit of the entire match.
E. Defaults. A player or team may be forfeited by the
tournament director or official in charge for failure to comply with
the tournament or host facility's rules while on the tournament
premises, for failure to referee or for any other improper conduct
on the tournament premises.
F. Other rulings. The referee shall rule on all matters not
covered in the USHA Official Rules. However, the referee may be
overruled by the chief of referees or tournament director, the
latter of whom shall have final authority.
3.5 Players.
A. Player Code. The USHA rules of handball place a
presumptive code of integrity and honesty on each player. It is
expected that players will always self-enforce violations not
detectable by a referee. Such instances would include, but are not
limited to, double bounces, wrist balls, and to fairly represent
injuries in the application of Rule 4.10.C.
Rule 3.6 Line judges.
A. Line Judges. If possible, two line judges will be used in
all matches, positioned at the most advantageous viewpoints. A line
judge’s opinion is based on his/her agreement or disagreement with
the referee's call. If a line judge is uncertain, he/she should
abstain from expressing an opinion.
B. Duties and responsibilities. Line judges are designated to
help decide appealed calls. In the event of an appeal, and after a
very brief explanation of the appeal by the referee, the line judges
must indicate their opinions of the referee's call. The signal to
show agreement with the referee is arm extended with thumb up,
disagreement is shown by thumb pointing down. The signal to show no opinion or that the line judge is unsure, or his/her view
was blocked, is arm extended with an open hand and palm down. Line
judges shall not signal until the referee acknowledges the appeal
and asks for a ruling.
C. Result of response. If both line judges signal no opinion,
the referee's call stands. If both line judges disagree with the
referee, the referee must reverse his/her ruling. If only one line
judge disagrees with the referee's call, the referee may let the
call stand, reverse the call or call for a replay.
Rule 3.7 Appeals.
A. Appealable calls. Any player may appeal a short or other
service fault. Any player may also appeal receiving line violations.
If the server appeals a short or other service fault, and the appeal
is upheld, the server is awarded the serve over. If the server had
one short, the call would cancel the previous fault call, and the
server would be awarded two serves, because he/she was judged to
have made a legal serve. If, in the opinion of the referee, the ball
could not have been returned, a point shall be awarded the server.
If the appeal is not upheld, the call would be two shorts, a side
out. If, on the first serve, the server appeals a non-call of a
short or other service fault, and the appeal is upheld, the server
is awarded a second serve. After the rally has ended, either player
may appeal on a double-bounce call or non-call, kill shots called
good, killshots called no good and court hinders. The outcome may
result in a point being awarded, a side out, or a replay depending
on the line judges’ opinions. If both line judges disagree with the
referee's call or non-call, the call is reversed or replayed. After
the rally has ended, either player may also appeal faults,
restraining line violations, and skip serves not called. If the
appeal is upheld, the player is awarded the appropriate call. At no
time may a player appeal a screen serve, hinder (other than court
hinders), technicals or other discretionary calls.
B. How to appeal. A player must make appeals directly to the
referee before the referee announces the score. The referee will
then request the opinion of the line judges. The referee may also
appeal to the line judges if he/she is uncertain of his/her own
call, and may then maintain, reverse or nullify the call in
question. A replay shall be called if the referee believes it is
necessary in the interest of fairness.
Rule 3.8 Scorer. The scorer, when utilized, shall keep a
record of the progress of the game in the manner prescribed by the
tournament director. As a minimum, the progress record shall include
the order of serves, outs, points, and total points scored each
inning by each server.
Rule 3.9 Floor manager. The floor manager informs players of
their court assignments and times.
Part 4. Play Regulations.
Rule 4.1 Serve.
A. Order. In singles, the player winning the toss of a coin
serves first in the first game. The other player serves first in the
second game. If a tiebreaker is necessary, the player who scored the
higher total of points in the first two games serves first. If both
players score an equal number of points in the first two games, another coin toss
will be made to determine which player serves first.
In doubles, the side winning the toss of a coin chooses to serve
or receive in the first game. The other side shall choose for the
second game. If a tiebreaker is necessary, the team scoring the
higher total of points in the first two games shall choose. If both
teams score an equal number of points in the first two games,
another coin toss will be made to determine which team has the
choice.
B. Start. Games are started by the referee announcing “play
ball,” and then the score, “0 serves 0.”
C. Place. The server may serve from any place in the service
zone. No part of either foot may touch the floor beyond the outer
edge of either line of the service zone. The server must remain in
the service zone until the served ball passes the short line.
Violations are called “foot faults." (See Rule 4.3.C.1)
D. Manner (Legal serve). The server must come to a complete stop in the
service zone before beginning the serve. The serve is begun by
bouncing the ball to the floor in the service zone. The ball must be
hit by the server's hand or fist so that it contacts the front wall
first and on the rebound contacts the floor behind the short line,
either with or without touching one of the side walls. Refer to Rule
4.3.C & D.
E. Time. A serve may not be made until the referee has
announced the score (See Rule 3.4.A.9). The referee shall call point
or side out as soon as a rally ends. The receiver then has up to 10
seconds to assume a receiving position. When the receiver has
assumed a receiving position or 10 seconds have elapsed, whichever
occurs first, and the server has had reasonable time to get to
his/her serving position, the referee shall announce the score and
the server must serve (hit the ball) within 10 seconds. If the first
serve results in a fault or screen, the referee shall give the
receiver a reasonable time to take a receiving position and the
server reasonable time to get to his/her serving position. The
referee shall then announce "second serve" if the serve was a fault,
or “first/second serve, one screen” if a screen, after which the
server must serve within 10 seconds.
Part 4, Rule 4.1.E: Interpretation No. 4
After the rally is over, the referee should immediately call
"point" or "sideout." The receiver then has 10 seconds to assume
his/her ready position, but the server should only have "reasonable
time" to get set. The server should not be allowed to stall by
slowly retrieving the ball. As soon as the receiver is "ready" and
the server has had reasonable time to retrieve the ball, the referee
should call the score, at which time the server has 10 seconds in
which to hit the ball. If the receiver is in his/her ready position
and the referee believes that the server is taking too much time
retrieving the ball and assuming the serving position, the referee
should call the score. The server will then have 10 seconds in which
to serve. If the receiver is not in his/her ready position after 10
seconds have elapsed from the time the referee calls “point” or “sideout,”
the referee should call the score and the server may serve
immediately or may take up to 10 seconds, whether or not the
receiver is ready.
Rule 4.2 Doubles.
A. Server. At the beginning of each game
in doubles, each side informs the referee of the order of service,
which must be followed throughout the game. Only the first server on
the first serving team may serve the first time up. This player must
continue to serve first throughout the game. When the game's first
server is put out on his/her initial serve, the side is out.
Thereafter, both players on each side shall serve until an out for
each occurs. It is not necessary for the server to alternate serves
to the opponents.
B. Partner's position. On each serve, the server's partner
shall stand erect with his/her back to the nearer side wall and with
both feet on the floor within the service box until the served ball
passes the short line. Violations are called “foot faults."
Rule 4.3 Defective serves. Defective serves are of four types
and result in the following:
A. Dead-ball serves. A dead-ball serve results in
no penalty and the server is given another serve without canceling a
prior defective serve. This occurs in the following situations:
1.) Court hinders. If a served ball takes an erratic bounce
due to a court obstruction or wetness (before the serve has become a
legal serve) a court hinder is called and the serve is replayed.
(See Rule 3.4.A.4 )
2.) Broken ball.
If the ball is determined to have broken before the serve has become
a legal serve, an approved ball must be put into play and the serve
shall be replayed. (See Rule 4.6.J)
B. Screen serves. A screen serve call stops
play, and the server gets another serve. Two consecutive screen
serves result in a “fault.”
1.) Screen balls. If, in the referee's judgment, the
ball passes so close to the server or the server's partner that the
receiver's view of the ball is obstructed, a screen should be
called. Also, if the served ball hits the server’s partner on the
fly rebounding from the front wall or from the front wall and a side
wall while the server’s partner is in a legal position within the
service box, it shall be treated as a screen serve. It is also a
screen when any otherwise legally served ball passes behind the
server's partner, between the partner and the nearer side wall.
Part 4, Rule 4.3.B.(1): Interpretation No. 5
The receiver standing in the center of the rear court, two to
four feet from the back wall, should have a clear view of the served
ball as it rebounds from the front wall when it is approximately
five feet in front of the service zone. This is a difficult call
because there will be instances in which the receiver will be
screened, but the ball has been hit so high that it is going to
result in a back-wall setup and the receiver will have time to get
into a good position to attempt his/her shot. The screen serve, like
any other hinder, is based on interference affecting the play. In
the case just mentioned, there is initial interference, but the
receiver still has time to get into good position so that the
momentary screen will not affect the play. In such a case, the
referee should not make the call too quickly, but should watch the
reaction of the receiver. If the referee feels that the receiver
hesitates getting into position, a screen should be called. If,
however, the receiver moves quickly and obviously is going to have
time to get into good position for a back-wall shot, the screen
should not be called.
The receiver should be given the benefit of any doubt so long as
his/her receiving position is in the center of the court. However,
if the receiver positions himself/herself to one side of center or
anticipates the serve is going to be hit to one side and moves in
that direction too quickly, and the serve is hit to the opposite
side, a screen should not be called. It is also important that the
referee attempt to position himself/herself in the middle of the
balcony whenever possible so that he/she will have the same angle of
view as the receiver. The best answer to this dilemma is: When in
doubt, call a screen.
2.) Straddle balls. A legally served ball that travels
between the legs of the server is an automatic screen.
C. Fault serves. The following serves are
fault serves, and any two that are hit before a legal serve is
executed result in an out:
1.) Foot fault.
a.) The server begins the service motion with one or both
feet touching the floor outside the service zone (See Rule 4.1.C).
b.) The server‘s foot touches the floor outside the service
zone before the served ball passes through the plane of the back
edge of the short line.
c.) In doubles, when the server's partner is not in the
service box with both feet on the floor and his/her back to the
nearer side wall from the time the serve is begun until the ball
passes through the plane of the back edge of the short line.
2.) Short serve. Any serve that first hits the front
wall and on the rebound hits the floor in front of, or on, the short
line either with or without touching one side wall.
3.) Three-wall serve. Any serve that first hits the
front wall and then hits any two other walls before hitting the
floor.
4.) Ceiling serve. Any serve that hits the front wall
first and then touches the ceiling.
5.) Long serve. Any serve that first hits the front
wall and rebounds to the back wall before touching the floor.
6.) Out-of-court serve. Any serve that first strikes
the front wall and then rebounds out of the court without touching
the floor.
7.) Bouncing ball outside service zone. Any serve that
is struck on a bounce that was made outside the service zone. (See
Rule 4.1.D).
8.) Not hitting ball on first bounce from a single drop. (See Rule 4.1. D).
9.) Two consecutive screen serves. Two consecutive
screen serves result in a fault. This is the only fault call that
cannot be appealed.
D. Out serves. Any of the following results
in an out:
1.) Missed serve. Any attempt to hit the ball that
results in a total miss, or in the ball touching any part of the
server's body other than the hitting hand.
2.) Non-front serve. Any served ball that does not
strike the front wall first.
3.) Touched serve. Any served ball on the rebound from
the front wall, before bouncing on the floor, that touches
the server, or touches the server's partner when both of the
partner’s feet are not touching the floor inside the service box or
when the partner is not standing erect with his/her back to the
nearer side wall. This includes a serve that is intentionally
caught. When the partner is hit by the serve when he/she is not in
the legal position, the out serve penalty supersedes the partner's
foot fault.
Part 4, Rule 4.3.D.(3): Interpretation No. 6
Even though the foot fault occurs before the out serve, the out
serve penalty takes precedence and shall be enforced. Another
example: A server foot faults when contacting the ball and the ball
does not hit the front wall first. Again, the out serve penalty
should be enforced. For this reason, a referee should wait until
after the ball is served to call a foot fault. In doubles, the
server should not be called out if his/her partner intentionally
catches the ball in self defense. However, if the server's partner
catches a served ball that otherwise would not have hit him/her, an
out is the proper call.
4.) Two consecutive fault serves. (See Rule 4.3.B).
5.) Crotch serve. Any serve that hits a crotch in the
front wall is an out. All balls hitting the crotch of a wall and the
floor shall be considered to have hit the floor first. A serve that
rebounds on the fly from the front wall into the crotch of the back
wall and the floor is a legal serve, as is a three-wall crotch
serve.
6.) Out-of-order serve. In doubles, when either
partner serves out of order, the points scored by that server since
the out of order serving commenced will be subtracted and an out
serve will be called. If the second server serves out of order, the
out serve will apply to the first server and the second server will
resume serving. If the player designated as the first server serves
out of order, a sideout will be called.
Part 4, Rule 4.3.C.(6): Interpretation No. 7
If the referee is doing a proper job, there should be no
out-of-order serves. The referee should keep the players informed as
to which player is the server. If the referee sees that a player is
about to serve out of order, the referee should immediately stop the
player from serving and inform the team as to which player should be
the server. If, however, a player does serve out of order, the
"out-of-order" rule shall apply.
7.) Service delay. The server fails to hit the ball
within 10 seconds after the referee has announced the score.
Rule 4.4 Return of Serve.
A. Receiving position. The receiver or receivers must stand
at least five feet behind the short line, as indicated by the
receiver’s restraining lines, until the ball is hit by the server.
Any violation of this rule results in a point for the server. (See
Rule 2.1.B.5).
B. Fly return. In making a fly return, the receiver may hit
the ball anytime after it passes completely through the plane of the
back edge of the short line and no part of his/her body may extend
on or over the plane of the back edge of the short line until after
contacting the ball. In doubles, this also applies to the receiver’s
partner. A violation results in a point for the server. After
contacting the ball, the receiver and his/her partner may step on or
over the short line without penalty.
C. Legal return. After the ball is legally served, one of the
players on the receiving side must strike the ball either on the fly
or after the first bounce, and before the ball touches the floor the
second time, to return the ball to the front wall either directly or
after it has touched one or both side walls, the back wall, the
ceiling, or any combination of those surfaces. A returned ball may
not touch the floor before touching the front wall. A ball may be
played off the back wall as well as the front wall, provided the ball does not touch the floor a
second time. Failure to make a legal return results in a point for the
server.
Rule 4.5. Changes of serve. A server continues serving until
he/she or his/her side makes an out. When the server or the side
loses the serve, they become the receiver or receiving side, and the
receiving side becomes the serving side; and so alternately in all
subsequent services of the game. Outs are made by:
A. Out serve. The server makes an out serve under Rule 4.3.D.
B. Fault serves. The server makes two fault serves before
executing a legal serve under Rule 4.3.C.
C. Hits partner. The server hits his/her partner with an
attempted return.
D. Return failure. The server or his/her partner fails to
keep the ball in play by returning it as required by Rule 4.4.C.
E. Avoidable hinder. The server or his/her partner commits an
avoidable hinder (See Rule 4.8).
F. Second out. In doubles, the side is retired when both
partners have been put out, except on the first serve of the game as
provided in Rule 4.2.A.
Rule 4.6 Rally. A rally is defined as when the ball is
legally returned and kept in play after a legal serve is executed.
Play during rallies must be in accord with the following rules:
A. One hand. Only the front or back of one hand may be used
at any one time to return the ball. Using two hands together or any
portion of the body other than the hand to hit a ball is an out.
B. Wrist ball. The use of any other part of the body to
return the ball, including the wrist or arm above the player's hand,
is a violation, even though the wrist or arm may be covered by a
glove.
C. One touch. In attempting returns, the ball may be touched
only once by one player. In doubles, both partners may swing at the
ball, but only one may actually hit it.
D. Failure to return. Any of the following constitutes a
failure to make a legal return during the rally:
1.) The ball bounces on the floor twice before being hit.
2.) After contact, the ball fails to reach the front wall
before touching the floor.
3.) The ball goes off a player's hand or fist into the
gallery or into any opening in a side wall.
4.) A ball that obviously did not have the velocity or
direction to hit the front wall strikes an opponent.
5.) In doubles, a ball struck by one player hits that
player's partner.
6.) Committing an avoidable hinder (See Rule 4.8).
E. Effect of failure to return. Each violation results in an
out or point. Any violation not detected by the referee must be
called by the offending player (See Rule 3.5.A).
F. Return attempts.
1.) Singles. If a player swings at but misses the ball in
play, the player may repeat attempts to return the ball until it
touches the floor the second time.
2.) Doubles. Both players on a side are entitled to attempt
to return the ball. If one player swings at but misses the ball,
both he/she and his/her partner may make further attempts to return
the ball until it touches the floor the second time.
3.) Hinders. In singles or doubles, if a player swings at but
misses the ball in play, and, in his/her or his/her partner's
continuing attempt to play the ball before it touches the floor a
second time, an opponent commits unavoidable interference, a hinder
is called (See Rule 4.7).
G. Touching the ball. Except as provided in Rule 4.7.A.2, any
touching of a ball before it touches the floor the second time by a
player other than the one making a return is a point or out against
the offending player.
H. Out-of-court ball. Any ball returned to the front wall
that on the rebound or on the first bounce goes into the gallery or
through any opening in a side wall is declared dead and the serve
replayed.
1.) No return. Any ball not returned to the front wall that
goes off a player's hand or fist into the gallery or into any
opening in a side wall shall be an out or point against the player
thus failing to make the return.
I. Dry ball and gloves. Every effort must be made to keep the
ball dry. Deliberately wetting the ball results in an out or point.
The ball may be inspected by the referee at any time. If a player's
gloves are wet to the extent that they leave wet marks on the ball,
the player must change to dry gloves on a referee's timeout. This is
strictly a referee's judgment. If a player wishes to change to dry
gloves, he/she must hold his/her gloves up to the referee and obtain
the referee's permission to change. He/she may not leave the court
without the referee's permission. Two minutes are allowed for glove
changes. The referee should give a one-minute warning, but the
player is still responsible to be back in the court and ready to
play within two minutes.
J. Broken ball.
If there is any suspicion that a ball has broken on the serve or
during a rally, play continues until the end of the rally. An
official or any player may request that the ball be examined by the
referee. If the referee decides the ball is broken, an approved ball
must be put into play and the point replayed. Once a succeeding
serve is attempted, the previous rally stands. (See
Rule 4.3.A.2)
Part 4, Rule 4.6.J: Interpretation No. 8
The ball does not have to be completely broken to warrant a
replay. A ball this starting to crack will often have an
erratic bounce. The referee should call for a replay only if
he/she determines that a ball has cracked sufficiently to cause an
erratic bounce. If a player suspects a ball has cracked, he/she
should immediately toss it to the referee for inspection. No player
shall make any physical effort to determine if the ball is cracked
or otherwise unplayable without the express consent of the referee.
This is solely the referee's responsibility and he/she will make the
replay call if necessary. At the referee’s discretion, if a ball is
found to be unplayable due to the unauthorized physical efforts of
any player, it shall be deemed to have been made unplayable by that
player’s actions and not during the rally, and the preceding rally
shall not be replayed.
K. Play stoppage. If a foreign object enters the court, or
any other outside interference occurs, or if a player loses a shoe
or other properly worn equipment, the referee shall stop the game if
it interferes with the continuance of play or poses an immediate
danger. However, safety permitting, one rally-ending attempt should
be allowed (See Rule 4.8.H).
Part 4, Rule 4.6.K: Interpretation No. 9
In most cases, if a foreign object (such as a ball from an
adjacent court) enters the court, the referee should immediately
stop play and call a hinder because of the distraction and for
safety reasons. However, it might happen that a player would lose a
shoe, headband or even a glove. In these cases, the referee should
allow the opposing player one opportunity to hit a rally-ending shot
if all of the following conditions are met:
1. The referee believes the opposing player is in no danger
of stepping on the lost object;
2. The opposing player does not appear to be distracted by
the lost object;
3. And the opposing player apparently has an opportunity to
hit an offensive, rally-ending shot.
If the player is allowed the one offensive shot, one of the
following calls should be made immediately afterward: If the player
skips the ball in, that player loses the rally. If the player hits a
kill shot or pass shot that cannot be retrieved, that player should
be awarded the rally. If the player who lost the equipment is able
to retrieve the shot, a hinder should be called.
L. Replays.
Whenever a rally is replayed for any reason, the server is awarded
two serves. All previous defective serves are voided.
Rule 4.7 Dead-ball Hinders. Dead-ball hinders should be
called when interference affects the play. (See Rule 4.6.F.3).
A. Situations.
1.) Court hinders. If, after the ball has been legally
served, in the referee's opinion, an erratic bounce is caused by a
court obstruction or irregularity, a court hinder should be called.
The player should not stop play at any time in anticipation of a
call. Included in court hinders is the ball that hits a wet spot on
the floor, walls or ceiling, causing it to skid. This is the
referee's call, not the player's.
Part 4, Rule 4.7.A.(1): Interpretation No. 10
Balls that skid on wet walls or floors are court hinders,
assuming that the player was in position to make a return had the
ball bounced truly. However, a house rule may prevail for courts
that tend to be very humid, frequently causing the ball to skid on
the walls. In such circumstances, hinders should not be called for
balls skidding on walls. The referee must inform the players before
such a house rule will apply. Balls that skid on a wet floor will
always be called hinders, regardless of the condition of the court,
again assuming that the player was in position to make a return had
the ball bounced truly.
2.) Ball hits opponent. When a returned ball touches
an opponent on the fly before hitting the front wall, and the shot
obviously would not have reached the front wall on the fly, the
player who is hit by the shot will be awarded the rally. If the ball
had any chance of reaching the wall, or if there is any doubt in the
official's mind as to whether the ball would have reached the front
wall, a dead-ball hinder will be called.
3.) Body contact. If body contact occurs and the referee
believes it was sufficient to stop the rally, either to prevent
injury or because the contact distracted or prevented a player from
being able to make a reasonable return, a hinder will be called.
Except for the offensive player stopping play during his/her
back-swing, physical contact is not an automatic hinder. Any other
time an offensive player may immediately stop play and call contact,
however, this is not an automatic hinder and the player stops play
at his/her own risk. It is the judgment of the referee as to whether
the contact impeded the play.
4.) Screen ball. Any ball rebounding from the front wall so
close to the body of a defensive player that it interferes with or
prevents the offensive player from having a clear view of the ball.
The referee should be careful not to make the screen call so quickly
that it takes away an offensive advantage.
5.) Straddle ball. When a ball passes between the legs of a
player on the side that just returned the ball, if there is no fair
chance for the opposing player to see or return the ball. This is
not automatic.
6.) Back-swing hinder. A player may not stop play,
except on physical contact during his/her backswing. He/she may
immediately say "Contact" if he/she wants a contact hinder. If
he/she elects to hit the ball, no contact call will be permitted.
The defensive player may not stop play if contact occurs during
his/her opponent's back-swing.
7.) Safety holdup. Any player about to execute a
return who believes he/she will strike his/her opponent with his/her
hand, arm, or the ball may immediately stop play and request a
dead-ball hinder. This call must be made immediately and is subject
to approval by the referee. The referee must grant the hinder if
he/she believes the holdup was reasonable and the player otherwise
might have been able to return the shot. The referee might also call
an avoidable hinder if warranted.
Part 4, Rule 4.7. A.7: Interpretation No. 11
This situation comes about when the offensive player finds
himself/herself unable to execute a swing without immediately
hitting the opponent with his/her hand, arm or the ball. This rule
is designed to increase the safety of all players and is not meant
to create additional opportunities for players to stop play. Players
who call for a safety hold-up and stop play may find the referee in
disagreement, in which case the referee’s call prevails.
8.) Other interference. Any other unavoidable interference
that prevents a player from having a fair chance to see or return
the ball.
B. Yielding fair access. While attempting to return the ball,
the offensive player is entitled to fair access to see and return
the ball. It is the duty of the defensive side that has just served
or returned the ball to yield position so the offensive side will
not be required to go around an opponent. In the judgment of the
referee, however, the offensive player must make a reasonable effort
to move toward the ball and have a reasonable chance to return the
ball before a hinder is called. The referee should be liberal in
calling hinders to discourage playing the ball in such a way that an
opponent cannot see it or swing at it until it is too late. When a
player attempts a killshot in front of himself/herself and his/her
position interferes with his/her opponent's attempt to retrieve the
ball, the referee should give the benefit of any doubt as to whether
the ball was retrievable to the defensive player. It is not a hinder
when a player hinders his/her partner.
Part 4, Rule 4.7.B: Interpretation No. 12
The referee must remember that if the ball is judged to be
un-retrievable, a hinder should not be called no matter what kind of
interference takes place. However, if the referee is in doubt, the
benefit of that doubt should go to the player attempting to retrieve
the ball and the hinder should be called.
C. Doubles. Both players on a side are entitled to a fair and unobstructed chance at the ball. Either one could have been entitled to a hinder even though it naturally would be his/her partner's ball and even though the partner may have attempted to play the ball and has already missed (not touched) it.
D. Effect. A hinder call stops the play and usually voids any
situation that follows, such as the ball hitting a player who
stopped playing because of the call. However, if, in the opinion of
the referee, his/her call was not responsible for the player being
hit by the ball, the referee may overrule the hinder call and
declare either a point or sideout. The only hinders a player may
call are specified in Rules 4.7 A. 6., and 4.7. A.7., and are
subject to approval by the referee.
Whenever a dead-ball hinder is called, the rally is replayed and
any previous fault on the server is voided.
Rule 4.8 Avoidable hinders. An avoidable hinder results in an
out or a point (See Rule 4.5.E), depending on whether the offender
was serving or receiving. Player intent has no bearing on an
avoidable call. An avoidable hinder should be called only when a
hinder could have been avoided with reasonable effort. Avoidable
hinders are called when:
A. Failure to move. A player does not move sufficiently to
allow his/her opponent his/her shot. This may include serves.
Part 4, Rule 4.8.A: Interpretation No. 13
The legal position a player can assume when the opponent is
hitting the ball from behind that player is at an angle to the left
or right side of the ball being hit, as long as that position is
assumed before the opponent begins his/her stroke. A player must
move out of the way of the opponent even though it may mean moving
to an undesirable court position. It is no excuse that the player
claims he/she did not know where the opponent was. He/she must move.
This is also the case when a player gives the opponent a back wall
setup. It is the obligation of the defensive player to look over
his/her shoulder and, if necessary, move out of the way. A player
cannot line up directly in front of the opponent's back-wall shot.
If a player assumes such a position and there is a collision, or if
the player is struck by the ball, the hinder is avoidable.
B. Blocking. A player moves into a position that effects a
block or crowds his/her opponent about to return the ball; or, in
doubles, one partner creates a hinder by moving in front of an
opponent as his/her partner is returning the ball.
Part 4, Rule 4.8 B: Interpretation No. 14
This call is just the opposite of the "failure to move" avoidable
hinder. When a player "creates" a hinder by his/her movement, it is
also avoidable. Sometimes a player, in the effort to get into a
better court position, will cause contact with an opponent who is
about to hit the ball, or a player will move in so close to an
opponent who is hitting the ball as to cause a possibility of body
contact. In either case, an avoidable hinder should be called. It is
also an avoidable hinder if one player, just as his/her partner is
hitting the ball, moves directly in front of an opponent creating a
hinder.
C. Moving into ball. A player moves into the path of and is
struck by the ball just played by his/her opponent.
Part 4, Rule 4.8 C: Interpretation No. 15
This avoidable hinder may occur almost anywhere on the court, but
it usually happens in two particular areas:
1. A player is hitting a back-wall shot and, just as he/she hits
the ball, the opponent moves into the path of the ball and is struck
by it. This is avoidable. In this case, the referee must use
judgment and not call an avoidable if he/she feels the ball was "mis-hit"
and that the defensive player was moving into a non-hindering
position in which he/she would not have been hit if the ball had
been hit truly.
2. A player has an offensive setup and the opponent is trapped
close to a side wall. In the effort to get into a more favorable
position, the defensive player moves into the path of the ball and
is hit. This is avoidable.
D. Pushing. A player forcibly pushes an opponent during a
rally.
Part 4, Rule 4.8.D: Interpretation No. 16
This avoidable hinder may occur when a player pushes a player, no
matter how slightly, who is about to hit the ball, or when a player
forcefully pushes a player in the attempt to get into position for
his/her shot. An accidental push of a slight nature by an offensive
player should not be called avoidable.
E. View obstruction. Moving across an opponent's line of
vision just before he/she strikes the ball.
Part 4, Rule 4.8.E: Interpretation No. 17
Generally, this type of avoidable hinder occurs after a player
has hit the ball and finds himself/herself out of position or pinned
against a side wall. In the effort to move into a better court
position, he/she crosses the eventual path of the ball just before
the ball reaches the opponent, thereby obstructing the opponent's
view of the ball.
F. Distraction. Any avoidable distraction or intimidation
that would interfere with the offensive player or team.
Part 4, Rule 4.8.F: Interpretation No. 18
This avoidable hinder should be called against a player who
attempts to move in very close to an opponent in an attempt to cause
a distraction.
1). Talking During the Rally. Aside from appeals and
rally ending calls, there is no need for talking during a rally
except in doubles, when the team on the offense is allowed to
briefly communicate which partner is to hit, or not to hit, the
ball.
Part 4, Rule 4.8.F.1: Interpretation No. 19
In doubles, allowable “brief communication” shall be construed to
be any reasonable variation of “yours,” “mine,” or “leave it,”
consisting of very few syllables.
Any other talking during the rally by any player frequently
affects the play of the opponent(s). If the referee determines that
such talking is a distraction, an avoidable hinder shall be
assessed. In order to deter unnecessary conflict between opponents
on this issue, referees should be liberal in assessing this
avoidable hinder.
Sometimes an offensive player may make a call that is otherwise
reserved for the referee, such as “short serve” “out,” or “hinder.”
Play shall immediately be stopped and the referee shall consider
this to be an appeal for concurrence. If the appeal is upheld, the
player’s call shall stand. Otherwise, the player shall be assessed
an avoidable distraction hinder and lose the rally.
Under no circumstances may a player say anything while an
opponent is playing the ball.
G. Stroke interference. Any positioning that would not allow
the opponent to use a normal stroke. This especially applies to a
player moving in too close and being hit by, or restricting the
follow-through of, the player hitting the ball.
Part 4, Rule 4.8.G: Interpretation No. 20
A player hitting the ball is entitled to stroke the ball without
being in danger of contacting an opponent during the stroke. The
stroke includes the back-swing as well as the follow-through of the
arm. If a player is contacted during any part of the stroke by the
player hitting the ball, an avoidable hinder should be called,
assuming the player who was hit could have avoided the interference
with reasonable effort. This interference might not have affected
the shot, but it doesn't matter if the ball reaches the front wall
or not. This avoidable hinder must be called for safety reasons.
Playing too close can cause serious injury, and the referee should
forfeit the offending player if this type of positioning continues.
H. Improper equipment. The loss of any improperly worn
equipment, or equipment not required on court, that interferes with
the play or the safety of the players constitutes an avoidable
hinder.
Part 4, Rule 4.8.H: Interpretation No. 21
Improperly worn equipment includes eye protection that requires
some type of strap in order to stay on the head. Failure to wear
such a strap could be considered improperly worn equipment. Gloves
that are not snugly attached might also be improperly worn
equipment. Equipment not required could be items such as a baseball
cap or jewelry.
Rule 4.9 Technicals. A technical is assessed for unsportsman-like
conduct or for improperly wearing eye protection. If a referee
issues a technical, one point shall be deducted from the offender's
score. The technical has no effect on service changes or sideouts.
If the technical occurs between games or when the offender has no
points, the result will be that the offender's score will be a
negative one. Three technicals in a match, or two for eye protection
infractions, on a singles player or a doubles team will result in a
forfeiture.
A. Types. Some examples of actions that may result in
technicals are:
1.) Too frequent complaints made against the referee's
judgment.
2.) Abuse of appeal privileges.
3.) Profanity.
4.) Excessive arguing.
5.) Threat of any nature to opponent or referee.
6.) Excessive or hard striking, throwing or kicking of ball
between rallies.
Part 4, Rule 4.9.A.(6): Interpretation No. 22
If the opponent is hit or narrowly missed by the ball, a
technical should be called. On the other hand, if it is the first
offense, and the opponent was in no danger of being hit, a technical
warning should be issued.
7.) Failure to wear eye protection properly.
8.) Protests lost after all timeouts have been used.
9.) Anything considered to be unsportsman-like behavior.
B. Warnings. If a player's behavior is not so severe as to
warrant a technical, a technical warning may be issued without a
point deduction and should be accompanied by a brief explanation of
the reason for a warning. A technical warning may precede the
penalty of a technical but is not necessary.
Rule 4.10 TIMEOUTS
A. Timeouts. Any player may request a timeout, but not after
the referee has announced the score, called “second serve” after a
fault serve, or called “first/second serve, one screen” after a
screen serve. Timeouts must not exceed one minute. Three timeouts
are allowed each side per 21-point game. Two timeouts are allowed
during an 11-point game. Timeouts may be called consecutively.
Players may leave the court during a timeout.
B. Equipment timeout. At the discretion of the referee,
equipment timeouts may be granted for shoes that come off during
play, broken shoelaces, torn equipment, wet gloves, wet shirts, wet
floor, or other reasons. Players are not charged for such timeouts,
and two minutes is the maximum time allowed.
C. Injury. No timeout shall be charged to a player who is
injured during the match. An injured player shall not be allowed
more than a cumulative total of 15 minutes of injury timeout during
a match. If the injured player is unable to resume play after a
period totaling 15 minutes, the match may be awarded to the
opponent. Preexisting conditions (including but not limited to
injury and illness), fatigue or cramps do not warrant injury
timeouts. For any injury, if the referee or tournament director
determines the player cannot continue play the match may be
terminated at that time, regardless of cumulative injury timeout
minutes still available. (See Rule 3.4.B.2).
1.) Blood Borne Pathogen. When a player is bleeding,
or when blood is detected on the court or on a player, play must be
stopped, the player must be removed from the court, and play cannot
resume until:
a.) the bleeding is stopped;
b.) the open wound is covered with a dressing strong enough
to withstand the demands of continued play;
c.) any player whose uniform is soiled with blood changes the
part of the uniform affected;
d.) and any surface contaminated with blood is
cleaned. Cleaning, including disposal, shall be performed by the
host facility. The occurrence of bleeding, by itself, shall not
constitute an injury for the purpose of application of the injury
timeout provisions of this rule.
D. Between games. Five-minute rest periods are allowed
between games. Players may leave the court.
Part 5. USHA Tournaments
Rule 5.1 Draws. If possible, the draw shall be made at least
two days before the tournament begins. The seeding method shall be
approved by the committee or tournament director.
Rule 5.2 Scheduling.
A. Preliminary matches. Contestants entered in both singles
and doubles may be required to play both events on the same day or
night with little rest between matches. If possible, the schedule
should provide a player at least one hour rest period between all
matches.
B. Final matches. Where one or more players have reached the
finals in both singles and doubles, it is recommended that the
singles match be played first, and a rest period of not less than
one hour be allowed between the finals in singles and doubles.
Rule 5.3 Consolation matches. Each entrant should be entitled
to participate in a minimum of two matches. Therefore, players who
lose their first matches should have the opportunity to compete in a
consolation bracket. In draws of fewer than seven players, a
round-robin bracket may be offered. Consolation matches may be
waived at the discretion of the tournament director, but this waiver
should be in writing on the tournament application.
Rule 5.4 Notice of matches. After the first round of matches,
it is the responsibility of each player to check the posted schedule
to determine the time and place of each subsequent match. If any
change is made in the schedule after posting, it shall be the duty
of the tournament director to notify affected players of the change.
Rule 5.5 Tournament management. In all USHA-sanctioned
tournaments, the tournament director and/or the national USHA
official in attendance may decide on a change of courts before,
during or after any tournament game if such a change will
accommodate better spectator or player conditions.
Rule 5.6 Tournament conduct.
In all USHA-sanctioned
tournaments, the referee is empowered to default a match if a player
conducts himself/herself in a manner detrimental to the tournament
or the game of handball. This includes the authority of the referee
and/or tournament director to remove distractive or abusive people, and
to default a match if such individuals are not removed. Additionally, in all
USHA-sanctioned tournaments, the tournament director is empowered to
prohibit further participation, and/or to remove, anyone who
conducts himself/herself in a manner detrimental to the event or the
game of handball.
A. Junior and collegiate players shall abide by the USHA Code
of Conduct as it appears on the USHA web site.
Rule 5.7 Regional and national tournaments.
A. Regional tournaments. Regional tournaments are to be held
each season. A map defining the boundary lines of each region will
be drawn and made available to USHA area commissioners.
1.) Residence. Players may play only in the regional
tournament for the region in which they live, with one exception. If
the site of a neighboring regional tournament is closer to a
player's city of residence than the site of the tournament in
his/her own region, the player may choose to play in either the
closest regional tournament or in the tournament for his/her own
region. However, he/she may play in only one of the two.
B. Collegiates. The purpose of the USHA-sponsored collegiate
competition is to give college players a chance to showcase their
talents under ideal conditions, and to assist in the promotion of
college handball. The Collegiate Eligibility Rules are printed in
Handball magazine each year with the official entry blank.
C. Juniors. The purpose of the USHA Junior program is to
promote a worthwhile competition on the local and national levels,
and to stimulate an ideal introduction to the game. It is encouraged
for Junior events to be held in conjunction with all USHA-sanctioned
tournaments.
Rule 5.8 Eligibility. All entrants in any USHA event must be
current USHA members.
A.) Age group divisions. In any division designated by a
minimum age (Seniors, Masters, etc.), the entrant must reach the
proper age on or before December 31 of the calendar year in which
he/she participates. For example, a player who is 39 is allowed to
enter the Masters (40-plus) if he/she turns 40 before December 31 of
the year in which the tournament is scheduled. In any division
designated by a maximum age (Juniors, Challengers, etc.), the player
cannot have passed the age of eligibility until the day after the scheduled
end of the tournament. For example, a player entering the
15-and-under division cannot reach his/her 16th birthday until the
day after the tournament is scheduled to end.
(Above rules amended Jan. 16, 2005)
Eye Protection Is Mandatory in All USHA Events!!
Three-Wall Addendum
Changes from Four-Wall Rules
Under Part 2. Courts and Equipment.
Rule 2.1 Courts. The specifications for the standard
three-wall handball court are:
A. Dimensions. The dimensions are: 20 feet wide, 20 feet high
and 40 feet long, with side walls recommended length of 44 feet.
B. Lines and zones. Handball courts shall be divided and
marked on the floors with 2-inch-wide lines. Recommended colors are
white or red. The lines shall be marked as follows:
Add 6.) Long Line. The outer edge of the long line is 40
feet from the front wall and runs parallel with the front wall and
service zone lines.
Under Rule 2.4 General.
A. General. Shirts are not required for outdoor play unless
opponent requests one be worn.
Under Rule 4.3 Defective Serves.
Under C. Fault Serves.
5.) Long Serve. Any served ball that first hits the front
wall and rebounds past the outer edge of the long line before
touching the floor. During tournament play, receivers must not catch
long serves that they assume to be long. Referee will award point
for failure to return.
Under Rule 4.6 Rally.
Under D. Failure to Return.
Add 7.) Long Ball. The ball hits the front wall but
doesn't bounce until it passes the outer edge of the long line.
Under Rule 4.6 Rally.
Delete H. Out-of-court ball.
Under Rule 4.7 Situations.
Under 1.) Court Hinders.
Add a.) Ceiling House Rule. On three-wall courts with
ceilings, since no two are the same anything goes when the ball hits
the ceiling, either on the way to the front wall or on the way back
from the front wall. This is similar to the "House Rule" in
four-wall.
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