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How
To Improve Your Game
How To Play
Championship Doubles
by Ruby Obert
Having been inspired by 25
years of championship play, I decided to put to print what
I think are the key ingredients for "top prize"
handball with special emphasis on doubles. Court time
limitations, plus the fact that the major part of my
victories were in doubles, prompted me to write about this
somewhat neglected area.
First, we should list some
preliminary considerations, then general hints and
strategy, followed by the specifics of one, three, and
four-wall doubles.
PRELIMINARY
CONSIDERATIONS
Handball is a game of
strategy, fortified by years of practice and conditioning.
Here are my thoughts on developing a championship game.
1. Set aside definite days
each week for playing.
2. Devote half of your
time for practicing the basics, i.e. proper warmup,
stance. foot position, underhand stroke, sidearm stroke
and overhand stroke.
3. Use the remaining part
of the session playing someone better than yourself.
4. In the first part of
the session, after your basics, concentrate each week on a
particular aspect of your game: These include kill shot,
punch shot, back wall. pass shot, lob, ceiling shot, etc.
It is important not to be haphazard in your practice. Try
to concentrate on one aspect at a time.
5. Devote time to your
offhand, too. First practice throwing the bail and
starting to gain control of the shot rather than going for
power.
6. Start your practice by
standing near the short line, rather than farther back.
You will get more control this way and not strain your
arm.
7. Play as many different
players as possible to take advantage of diverse styles,
i.e. power hitters, retrievers, good servers, defensive
players, etc.
8. Learn to pace yourself.
9. Study the warmup of
your opponent. He will usually show his best shots and you
can decide on what weakness to play. In your own warmup
only practice a few basic shots. so as not to tip off your
opponent.
10. Travel to different
areas, attend handball exhibitions of the top players,
learn the rules and pray for good health and referees who
can see.
GENERAL
HINTS AND STRATEGY
Get into, and stay in
shape!
Learn to pace yourself and
to take time-outs at the right time. The stars of the
first game (usually younger players) wilt under the
physical and mental exhaustion of competitive play. This
doesn't mean to play cool and leisurely. Show your
opponent that you mean business but use only enough energy
to get to 21 points. Gordy Pfeifer and Dennis Hofflander
power the ball continuously, but if you don't possess the
rubber-armed endurance
of an Oscar Obert, few
survive. Johnny Sloan, Naty Alvarado and Carl Obert are
great examples of men who use court know-how rather than
raw power to win.
Develop teamwork which can
only be polished by continuous play among teams of
different calibre and shot-making ability.
Discuss beforehand the
known strengths and weaknesses of your opponents. Usually
the right side player of an all righthanded team is the
weakness. Play him continually and even if he looks good
for a while the payoff will come. Remember though, that it
may be of advantage to serve the stronger player. The
theory here is that by keeping him in the back court, a
kill or drive at his weak partner may be the key to
victory.
In a lefty-righty
combination, play the known weakness of the weaker player.
Remember, for your own
team, keep in mind that there can be only one dominant
player. If both players are trying to set up the play and
end it with kills, etc. you'll find that the percentage of
success decreases. This is probably the reason that two
very successful singles players don't necessarily do well
in doubles. Each is thinking of an individual game plan
which doesn't account for his partners position. The
essence of teamwork is to realize that with two
righthanders, the left side man is the dominant player,-
his partner is the supporting player, and each has a
different role. The dominant player covers the center
court with his strong hand, and his better left hand
protects the vulnerable and difficult left wall. He should
control the pace of the game and is the shotmaker. His job
is to keep his team on the offensive.
The supporting player many
times holds the key to victory. In theory your opponents
will play the weaker man. So he must be alert and never
miss. Most right side players admit they get the junk over
there, and yet they must be consistent. This is where the
real challenge lies.
It takes tremendous self
discipline to not take shots which you probably could
take, but, which would be better taken by your partner.
Sometimes three or more years of practice together is
required to learn the oft forgotten fundamental- the
supporting player's role is to keep the opponents on the
defensive. This is achieved with a variety of shots
discussed separately later. Many times it is this ability
to change the speed of the ball, coupled
with his partners power,
which throws off the timing of the opponents.
Voice signals play an
important part in the doubles game. Not only does it warn
a partner of trouble near the back wall, but also tells
him that a better shot may be had by his not hitting the
ball.
Voice signals also have a
role in encouraging your partner on to better play.
Choice of service is very
important. Your partner may be able to help you on this
because he observes the positions of the receiving team.
In general, the serve should either get an ace (which is
difficult in doubles) or, get a weak return.
Return of service is
equally important. Returning the ball high in one-wall and
to the ceiling and around the walls in three- and
four-wall will buy time for your team to get into
position.
Avoid playing in a
pattern. Change your choice of serves and vollies to alter
the rhythm of the game when necessary.
Don't hesitate to change a
losing game plan, no matter what the score, keep playing,
for many a lost cause has turned around.
Know the rules, i.e.,
order of service, staying in box, etc.
A key factor, often
overlooked, is to cheer for your partner and to encourage
him even if he misses a few.
FOUR-WALL
Serve -- The server's
strategy in four-wall is to get an ace or a weak return
that can be turned into a quick point.
If the receiver returns
the service well, then the server's next shot may be a
pass shot that doesn't reach the back wall.
Left side server usually
hits a serve that either catches part of one or more walls
before or after the service zone. He usually hits a hop
between himself and the left wall, or a "Z"
serve. Sometimes a hop to the right side receiver is also
used. Most do not have the skill to hit a high Iofting
serve to the left.
The right side server
should hit the left wall midway between the short line and
the back wall, or a hop over the short line to the left.
Enough can't be said about
changing the speed and placement of your serve.
I don't believe there's
any classic return for a given serve so I suggest you find
out where your strengths and weaknesses are, and develop
skill to put your opponent on the defensive. Thus, a good
return of serve.
Most times the left side
retriever tries to hit the ceiling, or catch the front and
side walls high, to buy time. The right side receiver
usually tries to hit front and side walls on the fly about
shoulder high to drive the server back or, to make him
take a poor shot.
Because of poor percentage
of success in doubles, I've rarely seen a kill off the
service unless it was a real hanger. After all, if you
miss it is a point against you.
Know the different shots
and practice them continually in different directions and
at different speeds. This will help you gain confidence
and choose the right shot during the ensuing volley.
If you find that you are
missing a certain shot change it for a while.
Always work on your weak
hand because that is where the game is won or lost,
especially on the volley.
THREE-WALL
Serve -- The server's
strategy in three-wall is to get an ace, usually a hop
serve past the side wall at the long line, either side. If
he gets a weak return, the ball is usually killed
left-front or right-front for a corner kill.
If the receiver returns
the ball well, then the server's next shot may be a front
left wall pass or a front right wall pass.
Because of the distance to
the front wall, an overhand shot to the long line, near
either wall, is very effective.
Left side server usually
hits a left or right hop between himself and the left
wall. He should not hit the side wall first, nor use a
"Z" serve because of the energy required. He
should also use a hop toward the right side receiver, and
sometimes, employ a high lob serve to the left.
The right side server
should use hops to the left side near the long line.
Sometimes serving from the center of the court and using a
hop to the right side receiver. Occasionally, use a high
lob serve to the left.
In returning the ball,
either keep it high front and side walls or use passing
power, straight or at an angle.
Left side player should
try to hit high on the front and right side walls. Right
side player should do the opposite. Straight power passes
down the side walls are good, too.
ONE-WALL
Serve -- The server's
basic strategy in one-wall is to get an ace or a weak
return that can be killed in front of himself, or his
partner who enters the court in front of the receiver on
his side.
If the receiver returns
service well, then the server's next shot may be a
placement to the left line or passing power up the middle.
Left side server usually
should hit a low hard angle just over the short line or a
serve to the long line with hops to the off-hand of the
weaker player. Since a righthander usually plays left side
in one-wall, the server may serve from center court and
hit a ball with a hop either just over the short line or
near the long line close to the left line.
There is mixed reaction as
to whether a ball should be served high when the server
has a fault. Since the server usually is more conservative
on the second serve, I feel that the high serve gets the
ball in play and can't be killed by the receiver if served
properly.
The right side server
either serves the ball with right or left hop just over
the short nine, either in front or behind himself. He may
also serve to the long line, near the right line, to the
receiver's off hand, or cross court to the left line.
Many times a serve to the
long line between a left and righthander has scored points
by confusing the receiver as to who should play the ball.
It's even more effective with hops in both directions.
As a general rule, most
serves are returned high and away from the server. Here
the theory is that since the server is more alert being on
the court, whereas his partner may enter only after the
ball passes him, it is better to keep the ball away from
the server.
Of course, if the receiver
has control of the situation, he may decide to ram the
ball at the server's feet or midsection. Only actual court
observation will be the deciding factor: i.e., How did the
server react before?
Never stand flatfooted! Be
ready to move in or out, side to side. Stay on the balls
of your feet and in motion as the server hits the ball.
It's easier to keep in motion rather than losing a
precious second when starting from a dead stop.
To sum it up -- Know your
own skills and those of your partner, practice a lot, and
before the game, discuss a game plan based on your
opponent's skills.
Good luck
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