The Current Official USHA One-Wall Handball Rules
Updates...Updates…Updates…To:
Following are the changes that have been made to the
most recent printing of the USHA Handball Rulebook (2005). All
changes are then incorporated into the entire rulebook which
immediately follows the schedule(s).
Schedule 1:
These are the rules changes passed by the USHA Board, June 2006. (Be
sure to check back here for subsequent changes, prior to the
printing of the next rulebook.)
Under Part 1. Game, change:
Rule
1.4 Points and outs.
Points are scored by the serving side when it serves an ace (a
serve which is untouched by the receiver’s hand) or wins a rally
(except as provided by Rule 3.4.D.4.b, Late start.) When the serving
side loses one rally in singles or two rallies in doubles, it loses
the serve (except as provided by Rule 4.2.A, Server.) Losing the
serve is called an "out."
Under Rule 3.4 Referee D. Forfeitures, add:
5)
Player forfeiture.
A match must be played in its entirety with both players/teams on
the court (See Rule 3.4.D.4.b). Partial forfeits, such as any
player forfeiting the second game and progressing directly to a
tiebreaker, are not allowed. A forfeit of any part of a match shall
result in the forfeit of the entire match.
Under 4.1 Serve, change:
D.
Manner (Legal serve).
Under 4.3 A.
Dead-ball Serves, change:
2.)
Broken ball.
If the ball is determined to have broken before the serve has become
a legal serve, an approved ball must be put into play and the serve
shall be replayed. (See Rule 4.6.J)
Under 4.6, change:
J.
Broken ball.
If there is any suspicion that a ball has broken on the serve or
during a rally, play continues until the end of the rally. An
official or any player may request that the ball be examined by the
referee. If the referee decides the ball is broken, an approved ball
must be put into play and the point replayed. Once a succeeding
serve is attempted, the previous rally stands.
(See
Rule 4.3.A.2)
Under
Part 4, Rule 4.6.J, change:
Interpretation No.
8.
The ball does not have to be completely broken to warrant a replay.
A ball this starting to crack will often have an erratic bounce.
The referee should call for a replay only if he/she determines that
a ball has cracked sufficiently to cause an erratic bounce. If a
player suspects a ball has cracked, he/she should immediately toss
it to the referee for inspection. No player shall make any physical
effort to determine if the ball is cracked or otherwise unplayable
without the express consent of the referee. This is solely the
referee's responsibility and he/she will make the replay call if
necessary. At the referee’s discretion, if a ball is found to be
unplayable due to the unauthorized physical efforts of any player,
it shall be deemed to have been made unplayable by that player’s
actions and not during the rally, and the preceding rally shall not
be replayed.
Under
4.6, change:
L.
Replays.
Whenever a rally is replayed for any reason, the server is awarded
two serves. All previous defective serves are voided.
For
the One-Wall Addendum (Changes from four-wall rules)
Under 4.3 Defective Serves, add:
A. Dead-ball serves.
A dead-ball serve results in no penalty and the
server is given another serve without canceling a prior defective
serve or hinder fault.
End of Schedule 1
These
are the official published USHA One-Wall handball rules. Any changes
in these rules will be maintained by the USHA and are available at the
USHA web site at www.ushandball.org . The rules as posted on the web
site shall supercede this publication.
Contents:
1. The Game
1.1 Types
1.2 Description
1.3 Objective
1.4 Points and outs
1.5 Game, Match, Tie Breaker
2. Courts and Equipment
2.1 Courts
2.2 Ball
2.3 Gloves
2.4 Uniform
2.5 Eye Protection
3. Officials and Officiating
3.1 Tournament Director
3.2 Chief of Referees
3.3 Removal of Officials
3.4 Referee
3.5 Players Code
3.6 Line Judges
3.7 Appeals
3.8 Scorer
3.9 Floor manager
4. Play Regulations
4.1 Serve
4.2 Doubles
4.3 Defective Serves
4.4 Return of Serve
4.5 Changes of Serve
4.6 Rally
4.7 Dead-ball Hinders
4.75 Hinder Fault
4.8 Avoidable Hinders
4.9 Technicals
4.10 Timeouts
5. USHA Tournaments
5.1 Draws
5.2 Scheduling
5.3 Consolation matches
5.4 Notice of matches
5.5 Tournament management
5.6 Tournament conduct
5.7 Regional and national tournaments
5.8 Eligibility
Part 1. The Game
Rule 1.1 Types of games.
One-wall handball may be played by two, three or four players. When
played by two, it is called singles; when played by three, cutthroat (
See Interpretation No.1 ); and when played by four, doubles.
Part 1, Rule 1.1: Interpretation No. 1:
"Cutthroat" is not an official tournament game. It is a game devised
for use in practice with three players. There are a number of ways to
play cutthroat, and the rules for singles should apply to the player
playing without a partner, just as the rules for doubles should apply
to two players playing as a team.
Rule 1.2 Description. Handball is a competitive game in which either hand or either fist may be used to hit the ball.
Rule 1.3 Objective.
The objective is to win each rally by serving or returning the ball so
the opponent is unable to keep the ball in play. A rally is won when
one player is unable to return the opponent's shot legally. (See Rule
4.4C)
Rule 1.4 Points and outs.
Points are scored by the serving side when it serves an ace (a
serve which is untouched by the receiver’s hand) or wins a rally
(except as provided by Rule 3.4.D.4.b, Late start.) When the serving
side loses one rally in singles or two rallies in doubles, it loses
the serve (except as provided by Rule 4.2.A, Server.) Losing the
serve is called an "out."
Rule 1.5 Game, match, tiebreaker.
A match is won by the first side winning two games. The first two games
of a match are decided by the first side to reach 21 points. In the
event each side wins a game, a tiebreaker is played and decided by the
first side to reach 11 points. (See Rule 4.1.A)
Part 2. Courts and Equipment
Rule 2.1 Courts. The specifications for the standard one-wall handball court are:
A. Dimensions.
Drawings of standard one-wall courts and their surroundings are on file
with the U.S.H.A. The dimensions of a standard one-wall handball court
are:
1) Wall. The wall shall
be 20 feet wide (from the outside edge of one side line to the outside
edge of the other side line) and 16 feet high including any top line.
Courts should be numbered.
2) Floor.
The floor shall be 20 feet wide from the outside edges of the
sidelines. It shall be 34 feet from the wall to the back edge of the
long line. The side lines should extend at least 6 feet beyond the long
line. There also should be a minimum border of at least 6 feet (but
ideally 20 feet of floor beyond each side line, as well as 16 feet
beyond the long line) to allow for playing space. In addition, to keep
from losing the ball, outdoor courts should be surrounded by a 12-16
foot high 1-inch chain link fence.
B. Lines and zones.
Handball courts shall be divided and marked on the floors with 2-inch
wide lines. Recommended colors are white, yellow, or red. The lines
shall be marked as follows:
1) Short line. The short line runs parallel to the wall, between the side lines, with its back edge 16 feet from the wall.
2) Long line. The long line runs parallel to the wall, between the side lines, with its back edge 34 feet from the wall.
3) Top line. The top line runs parallel to the floor, between the side lines, with its top edge 16 feet from the floor (See 2.1B8).
4) Service markers.
There shall be service markers, lines of at least 6 inches in length
extending inward from the side lines, parallel to the short nd long
lines and located midway between them. The imaginary extension of these
lines across the court indicates the service line (See Rule 4.4A).
5) Service zone. The service zone is the floor inside and including the short, service, and side lines.
6) Receiving zone. The receiving zone is the floor area behind the short line, inside and including the side and long lines.
7) Playing zone. The playing zone is the floor area between the wall and the outside edges of the side and long lines.
8) Wall edge. The top edge of the wall, if any, is not part of the court. A ball striking the top edge is an out.
Rule 2.2 Ball.
A. Only USHA official balls shall be used in all USHA events .
B. Current Specifications. USHA Red Label ball:
1.) Material. The material should be rubber or synthetic material.
2.) Color. Color is optional.
3.) Size. 1 and 7/8-inch diameter, with a variation of 1/32-inch, plus or minus.
4.) Weight. The ball shall be 61 grams, with a variation of 3 grams, plus or minus.
5.) Rebound. Rebound from free fall, 70-inch drop to a hardwood floor is 48 to 52 inches at a temperature of 68 degrees F.
6.) Selection.
A ball should be approved by the referee for use in each match in all
tournaments. During a game the referee has the authority to change
balls if he deems it necessary. Though it is the referee's decision, he
should honor requests when made by both sides or when he detects
erratic bounces.
C. Other specifications A lighter and/or larger ball may be used for any division provided it is USHA approved and is specified on the entry blank.
Rule 2.3 Gloves.
A. General. Gloves must be worn to keep the ball dry.
B. Style.
Gloves must be light in color on the usual hitting surfaces and made of
a soft material or leather. The fingers may not be webbed, connected or
removed. Any gloves which provide an unfair advantage are not allowed,
and must be replaced at the referee’s direction.
C. Foreign substances.
No foreign substance, tape, or rubber bands shall be used on the
fingers or on the palms on the outside of the gloves. Metal or hard
substances may not be worn under the glove if, in the opinion of the
referee, such creates an unfair advantage.
Part 2, Rule 2.3 C: Interpretation No. 2:
A player should be allowed to protect a bone bruise on the hand. If
some kind of thin bandaging material is not sufficient, the player
should be allowed to use a coin or some other type of hard material, so
long as the referee does not believe it creates an unfair advantage, in
which case the material would be disallowed. Any such protection must
be worn under the glove and must be approved by the referee before play
begins.
D. Wet Gloves.
Gloves must be changed when they become sufficiently wet to moisten the
ball. This is the referee's decision. Gloves with holes that expose the
skin may not be worn. It is
the player's responsibility to have an ample supply of dry gloves.
Rule 2.4 Uniform.
A. General.
All parts of the uniform, consisting of a shirt, shorts, socks and
shoes, must be clean at the beginning of a match. Only customary
handball attire, in the referee's judgment, can be worn. Shirts must be
full length, not cut off in the torso. Shirts are not required for
outdoor play unless requested by opponent .
B. Color. Color is optional. Unusual patterns that affect the opposing player's view of the ball or cause a distraction may not be worn.
C. Wet shirts. Referee may demand that a wet shirt be changed. Players must have an ample supply of dry shirts.
D. Lettering and graphics. Lettering or graphics in poor taste are not allowed.
E. Shoes. Shoes must have soles that do not mark or damage the floor.
F. Headband (sweatband).
Players must have access to a headband. They will not be required to
wear it unless the referee deems it necessary to help keep the floor
from getting wet.
Rule 2.5 Eye protection.
A. General.
Protective eye wear must be properly worn at all times during play. The
USHA recommends that players select lensed eye protection designed for
court sports, with polycarbonate lenses of at least 3 m.m. center
thickness.
B. Violations.
Failure to wear appropriate protective eyewear properly will result in
a technical ( see Rule 4.10 ), and the player will be charged a timeout
to secure eyewear. The second violation in the same match will result
in a forfeit.
Part 2, Rule 2.5 B: Interpretation No. 3
If the referee is doing a proper job, there should never be a technical
called for failure to wear eye protection properly. If the referee sees
that a player is about to serve or receive and is not wearing eye
protection, the referee should immediately stop the game and inform the
player who is about to create the violation. The referee should not let
a player play without eye protection in place. If the player refuses to
abide by this rule, the match shall be forfeited. Sometimes, however,
the referee may not notice the eye protection infraction until after a
rally has begun. If this occurs, the referee should stop play
immediately and call a technical against the player in violation. The
referee should also inform the player that a second violation will
result in the match being defaulted.
Part 3. Officials and Officiating
Rule 3.1 Tournament director.
All tournaments shall be managed by a tournament director, who shall
designate the officials. Whenever possible, the officials should
include a chief of referees, a floor manager, match referees, and line
judges.
A. Responsibilities.
The tournament director is responsible for overseeing the entire
tournament. The tournament director, or his/her delegated
representative, shall be present at all times.
B. Rules briefing.
The current official USHA rules as posted on the USHA web site will
apply and be made available. Any modifications made by the tournament
director must be approved by the USHA and stated on the entry form,
and/or be available to all players at registration. It is also
recommended that referee clinics be held before all USHA-sanctioned
tournaments.
Rule 3.2 Chief of referees. The chief of referees is in charge of assigning referees to all tournament matches.
Rule 3.3 Removal of Officials.
Any official may be removed from a match upon the agreement of both
singles players or both doubles teams providing there is agreement by
the chief of referees or the tournament director. In the event that an
official’s removal is requested by one player or team and not agreed to
by the other, the chief of referees or the tournament director may
accept or reject the request. It is recommended that the match be
observed before determining what, if any, action is to be taken. If the
request for change is not upheld, the player or team making the request
shall be charged with a timeout. If the player or team is out of
timeouts, a technical shall be assessed. This is not applicable in the
case where both singles players or both doubles teams are in agreement
in the request for change.
Rule 3.4 Referee.
A. Pre-match duties.
The principal official for every match shall be the referee. The
referee’s authority regarding a match begins once the players are calledto the court. Before each match begins, it shall be the duty of the referee to:
1.) Playability. Check on adequacy of preparation of the handball court with respect to playability.
2.) Equipment.
Check on availability and suitability of all materials necessary for
the match, such as handballs, towels, scorecard, pencils and a
timepiece.
3.) Assisting officials. Check readiness and provide instructions to assisting officials.
4.) Court hinders. Explain court hinders, if any, to players. ( See Rule 4.3 A and 4.7 A.1).
5.) Inspect gloves, uniforms and eye protection.
Remind players to have an adequate supply of extra gloves and shirts,
and access to headbands. Inspect compliance of gloves and hands with
rules. Remind players that failure to wear eye protection properly will
result in a technical, and a second violation in a forfeit.
6.) Start game. Introduce players, toss coin to determine order of serve and signal start of game.
7.) Time. The assigned referee should be present 15 minutes before match time.
8.) Two-minute warning. Give a two-minute warning before the match and before each game.
9.) Scoring. Announce the scores before each rally. ( See Rule 3.8 and 4.1E).
B. Decisions.
The referee will be positioned behind the receiving side and shall make
all decisions with regard to the rules and the referee has the
authority to change his call. Where line judges are used, the referee
shall announce all final judgments. In the absence of line judges, if
both players in singles or three out of four in a doubles match
disagree with a call made by the referee, the referee should consider
reversing his call.
1) Spectators.
The referee shall have jurisdiction over the spectators, as well as the
players, while the match is in progress (See Rule 5.6). A ball that
hits an official or spectator before hitting the wall shall be judged
as if it had hit an opponent (See Rule 4.7A2). If a "non-seated"
spectator or official interferes with a player in his attempt to play a
ball, it is a hinder. In the interest of safety, when sufficient
playing area cannot be provided, the referee may call a dead-ball
hinder for interference that prevents a player from having a fair
chance to see or return the ball (See Rule 4.7A7).
C. Protests.
Any decision involving a rules interpretation may be protested before
the next serve. It will then be resolved by the chief of referees or
tournament director. Judgment calls may not be protested. If the
player's protest is upheld, the proper ruling will be made. If the
player's protest is not upheld, the player shall be charged with a
timeout. If the player is out of timeouts, a technical shall be charged
against the player.
D. Forfeitures. A match may be forfeited by the referee when:
1.) Flagrant unsportsmanlike-like conduct. Any player refuses to abide by the referee's decision or engages in flagrant unsportsmanlike-like conduct.
2.) Three technicals. A player or side receives three technicals in a match, or two technicals for failure to properly wear eye protection.
3.) Leaving the court. Any player leaves the court at a time not allowed by these rules without permission of the referee.
4.) Failure to report.
a. No show. Any player for a singles match, or any team for a doubles match, fails to report to play.
b. Late start penalty.
If a player is not ready to play (or resume play) on time, the opponent
shall be awarded one point. The opponent will then be awarded one
additional point for each full minute of delay of game up to 10
minutes. The match shall then be forfeited. This applies to the start
of the match, between-game timeouts, timeouts during a game and
glove-change timeouts. Late start penalty points are not cumulative,
and the match forfeiture provision shall be applicable only if the full
10-minute delay is consecutive. Players should stay within earshot of
the referee to help prevent the delay-of-game penalty. It is the
obligation of the players to be ready to resume play on time even if
the referee fails to give time warnings. If the matches are on, or
ahead of schedule, the players must be in the court warming up at least
10 minutes before the assigned match time to assure a prompt start. If
the tournament schedule is running behind, the players must be dressed
and ready to enter the court for a maximum 10-minute, in-court warm up.
If a player shows up less than 10 minutes before the scheduled starting
time, that player’s warm-up time will be reduced accordingly. The
tournament director may permit a longer delay if circumstances warrant.
5.) Player forfeiture. A match must be
played in its entirety with both players/teams on the court (See
Rule 3.4.D.4.b). Partial forfeits, such as any player
forfeiting the second game and progressing directly to a
tiebreaker, are not allowed. A forfeit of any part of a
match shall result in the forfeit of the entire match.
E. Defaults.
A player or team may be forfeited by the tournament director or
official in charge for failure to comply with the tournament or host
facility's rules while on the tournament premises, for failure to
referee or for any other improper conduct on the tournament premises.
F. Other rulings.
The referee shall rule on all matters not covered in the USHA Official
Rules. However, the referee may be overruled by the chief of referees
or tournament director, the latter of whom shall have final authority.
Rule 3.5 Players.
A. Player Code.
The USHA rules of handball place a presumptive code of integrity and
honesty on each player. It is expected that players will always
self-enforce violations not detectable by a referee. (See rule 4.6 E)
Such instances would include, but are not limited to, double bounces,
wrist balls, and to fairly represent injuries in the application of
Rule 4.11.C.
Rule 3.6 Line judges.
A. Line Judges.
There should be a line judge, positioned at the most advantageous
viewpoints, for each of the side lines, the short line and the long
line.
B. Duties and responsibilities.
Line judge duties shall be to call "out" the balls that hit the floor
or the wall off the court and to call faults on their respective lines
as they occur. The short line judge may call skip balls, backswing
hinders and two bounce returns at the discretion of the referee. If a
line judge is uncertain, he/she should abstain from making a call. The
referee may substitute his/her decision on a call.
Line judges also are designated to help decide appealed calls. In the
event of an appeal, and after a very brief explanation of the appeal by
the referee, the line judges must indicate their opinions of the
referee's call. The signal to show agreement with the referee is arm
extended with thumb up, disagreement is shown by thumb pointing down.
The signal to show no opinion or that the line judge is unsure, or
his/her view was locked, is arm extended with an open hand and palm
down. Line judges shall not signal until the referee acknowledges the
appeal and asks for a ruling.
C. Result of response.
If all four line judges abstain from giving an opinion, the referee’s
call stands. Otherwise the call shall follow the opinion of the
majority of participating officials (four line judges and one
referee.) Disregarding those who abstain, if the majority of the
officials agree with the referee’s call, the call shall stand. If a
majority disagree with the referee’s call, the call must be reversed.
However, if only one official indicates disagreement with the referee’s
call (whereas the other three officials have abstained), then this is a
tie, in which case the referee may let the call stand, reverse the call
or call for a replay.
Rule 3.7 Appeals.
A. Appealable calls.
Any player may appeal a short or other service fault. Any player may
also appeal receiving line violations. If the server appeals a short or
other service fault, and the appeal is upheld, the server is awarded
the serve over. If the server had one short, the call would cancel the
previous fault call, and the server would be awarded two serves,
because he/she was judged to have made a legal serve. If, in the
opinion of the referee, the ball could not have been returned, a point
shall be awarded the server. If the appeal is not upheld, the call
would be two shorts, a side out. If, on the first serve, the server
appeals a non-call of a short or other service fault, and the appeal is
upheld, the server is awarded a second serve. After the rally has
ended, either player may appeal on a double-bounce call or non-call,
kill shots called good, kill shots called no good and court hinders.
The outcome may result in a point being awarded, a side out, or a
replay. After the rally has ended, either player may also appeal
faults, restraining line violations, and skip serves not called. If the
appeal is upheld, the player is awarded the appropriate call. At no
time may a player appeal a hinder serve, hinder (other than court
hinders), technicals or other discretionary calls.
B. How to appeal.
A player must make appeals directly to the referee before the referee
announces the score. The referee will then request the opinion of the
line judges. The referee may also appeal to the line judges if he/she
is uncertain of his/her own call, and may then maintain, reverse or
nullify the call in question. A replay shall be called if the referee
believes it is necessary in the interest of fairness.
Rule 3.8 Scorer.
The scorer, when utilized, shall keep a record of the progress of the
game in the manner prescribed by the tournament director. As a minimum,
the progress record shall include the order of serves, outs, points,
and total points scored each inning by each server.
Rule 3.9 Floor manager. The floor manager informs players of their court assignments and times.
Part 4. Play Regulations.
Rule 4.1 Serve.
A. Order.
In singles, the player winning the toss of a coin serves first in the
first game. The other player serves first in the second game. If a
tiebreaker is necessary, the player who scored the higher total of
points in the first two games serves
first. If both players score an equal number of points in the first two
games, another coin toss will be made to determine which player serves
first.
In doubles, the side winning the toss of
a coin chooses to serve or receive in the first game. The other side
shall choose for the second game. If a tiebreaker is necessary, the
team scoring the higher total of points in the first two games shall
choose. If both teams score an equal number of points in the first two
games, another coin toss will be made to determine which team has the
choice.
B. Start. Games are started by the referee announcing “play ball,” and then the score, “0 serves 0.”
C. Place .
The server may serve from any place in the service zone. No part of
either foot may touch the floor beyond the outer edge of either line of
the service zone. The server must remain in the service zone until the
served ball passes the short line from the wall. Violations are called
“foot faults." ( See Rule 4.3 C.1 . ).
D. Manner (Legal Serve).
The server must come to a complete stop in the service zone before
beginning the serve. The serve is begun by bouncing the ball to the
floor in the service zone. The ball must be hit by the server's hand or
fist so that it contacts the wall first and on the rebound contacts the
floor in the receiving zone, unless played on the fly. Refer to Rule
4.3C and 4.3D.
E. Time.
A serve may not be made until the referee has announced the score ( See
Rule 3.4.A.9 ). The referee shall call point or side out as soon as a
rally ends. The receiver then has up to 10 seconds to assume a
receiving position. When the receiver has assumed a receiving position
or 10 seconds have elapsed, whichever occurs first, and the server has
had reasonable time to get to his/her serving position, the referee
shall announce the score and the server must serve (hit the ball)
within 10 seconds. If the first serve results in a fault or hinder
serve, the referee shall give the receiver a reasonable time to take a
receiving position and the server reasonable time to get to his/her
serving position. The referee shall then announce "second serve" if the
serve was a fault, or “first/second serve, one hinder serve” if a
hinder serve, after which the server must serve within 10 seconds.
Part 4, Rule 4.1 E: Interpretation No. 4
After the rally is over, the referee should immediately call "point" or
"side out." The receiver then has 10 seconds to assume his/her ready
position, but the server should only have "reasonable time" to get set.
The server should not be allowed to stall by slowly retrieving the
ball. As soon as the receiver is "ready" and the server has had
reasonable time to retrieve the ball, the referee should call the
score, at which time the server has 10 seconds in which to hit the
ball. If the receiver is in his/her ready position and the referee
believes that the server is taking too much time retrieving the ball
and assuming the serving position, the referee should call the score.
The server will then have 10 seconds in which to serve. If the receiver
is not in his/her ready position after 10 seconds have elapsed from the
time the referee calls “point” or “side out,” the referee should call
the score and the server may serve immediately or may take up to 10
seconds, whether or not the receiver is ready.
Rule 4.2 Doubles.
A. Server.
At the beginning of each game in doubles, each side informs the referee
of the order of service, which must be followed throughout the game.
Only the first server on the first serving team may serve the first
time up. This player must continue to serve first throughout the game.
When the game's first server is put out on his/her initial serve, the
side is out. Thereafter, both players on each side shall serve until an
out for each occurs. It is not necessary for the server to alternate
serves to the opponents.
B. Partner's position.
In doubles, the server's partner must stand outside the side lines,
astraddle the indicated service line, and may not enter the playing
zone until the served ball passes him. A violation is called a "foot
fault."
Rule 4.3 Defective serves. Defective serves are of four types and result in the following:
A. Dead-ball serves. A dead-ball serve results in no penalty and the server is given another serve without canceling a prior defective serve
or hinder fault. This occurs in the following situations:
1.) Court hinders.
If a served ball takes an erratic bounce due to a court obstruction or
wetness (before the serve has become a legal serve) a court hinder is
called and the serve is replayed. ( See Rule 3.4 A.4 and 4.7 A.1)
2.) Broken ball.
If the ball is determined to have broken before the serve has become
a legal serve, an approved ball must be put into play and the serve
shall be replayed. (See Rule 4.6.J)
B. Hinder serves. A hinder serve call stops play, and the server gets another serve. (See Rule 4.3 C.6)
1) Moving on service.
The server or his partner moves out of the way of a legally served ball
from the wall, hinder may be called not voiding any previous faults.
This call, like any other hinder, is based on interference affecting
the play (See Interpretation No. 5)
. If there is initial interference, but the receiver still has time to
get into good position, a hinder should not be called. In such a case
the referee should not make the call too quickly. He/she should watch
the reaction of the receiver. The receiver should be given the benefit
of any doubt, as long as he/she is properly positioned (See Rule
4.3C6).
Part 4, Rule 4.3 B. (1): Interpretation No. 5
This is a difficult call because there will be instances in which the
receiver will be hindered, but the ball has been hit so high that it is
going to result in a setup and the receiver will have time to get into
a good position to attempt his/her shot. The hinder serve, like any
other hinder, is based on interference affecting the play. In the case
just mentioned, there is initial interference, but the receiver still
has time to get into good position so that the momentary hinder will
not affect the play. In such a case, the referee should not make the
call too quickly, but should watch the reaction of the receiver. If the
referee feels that the receiver hesitates getting into position, a
hinder should be called. If, however, the receiver moves quickly and
obviously is going to have time to get into good position for a shot,
the hinder should not be called.
The
receiver should be given the benefit of any doubt so long as his/her
receiving position is in the center of the court. However, if the
receiver positions himself/herself to one side of center or anticipates
the serve is going to be hit to one side and moves in that direction
too quickly, and the serve is hit to the opposite side, a hinder should
not be called. It is also important that the referee attempt to
position himself/herself so that he/she will have the same angle of
view as the receiver. The best answer to this dilemma is: When in
doubt, call a hinder serve.
2.) Straddle balls. A legally served ball that travels between the legs of the server is an automatic hinder serve.
C. Fault serves. The following serves are fault serves, and any two that are hit before a legal serve is executed result in an out:
1.) Foot fault.
a.) The server begins the service motion with one or both feet touching the floor outside the service zone ( See Rule 4.1.C ).
b.)
The server‘s foot touches the floor outside the service zone before the
served ball passes through the plane of the back edge of the short line
from the wall.
c) In doubles,
when the server's partner is not outside the side lines, astraddle the
indicated service line, or enters the playing zone before the served
ball passes him/her (See Rule 4.2B).
2.) Short serve.
Any serve that first hits the wall and on the rebound hits the floor in
front of, or on, the short line on or between the side lines.
3) Long serve.
Any serve that first hits the wall and on the rebound hits the floor in
back of the long line and on or between the side lines. During
tournament play, receiver(s) must not catch a serve that is assumed
will be long. The referee shall award a point for failure to return.
4.) Bouncing ball outside service zone. Any serve that is struck on a bounce that was made outside the service zone. ( See Rule 4.1 D ).
5.) Not hitting ball on first bounce from a single drop. ( See Rule 4.1 D).
6.) Two consecutive hinder serves.
Two consecutive hinder serves result in a fault. (See Rule 4.3 B.1)
This is the only fault call that cannot be appealed. (See Rule 4.8)
D. Out serves. Any of the following results in an out:
1.) Missed serve.
Any attempt to hit the ball that results in a total miss, or in the
ball touching any part of the server's body other than the hitting
hand.
2.) Non-front serve. Any served ball that does not strike the wall first.
3.)
Touched serve. Any served ball on the rebound from the wall that
touches the server, or touches the server's partner. This includes a
serve that is intentionally caught. When the partner is hit by the
serve, the "out serve" penalty supersedes the partner's foot fault.
Part 4, Rule 4.3 D (3): Interpretation No. 6
Even though the foot fault occurs before the out serve, the out serve
penalty takes precedence and shall be enforced. Another example: A
server foot faults when contacting the ball and the ball does not hit
the wall first. Again, the out serve penalty should be enforced. For
this reason, a referee should wait until after the ball is served to
call a foot fault.
4.) Two consecutive fault serves. ( See Rule 4.3 C ).
5) Crotch serve. Any serve that hits the crotch of the wall and the floor shall be considered to have hit the floor first.
6.) Out-of-order serve.
In doubles, when either partner serves out of order, the points scored
by that server since the out of order serving commenced will be
subtracted and an out serve will be called. If the second server serves
out of order, the out serve will apply to the first server and the
second server will resume serving. If the player designated as the
first server serves out of order, a side out will be called.
Part 4, Rule 4.3 C (6): Interpretation No. 7
If the referee is doing a proper job, there should be no out-of-order
serves. The referee should keep the players informed as to which player
is the server. If the referee sees that a player is about to serve out
of order, the referee should immediately stop the player from serving
and inform the team as to which player should be the server. If,
however, a player does serve out of order, the "out-of-order" rule
shall apply.
7.) Service delay. The server fails to hit the ball within 10 seconds after the referee has announced the score.
8) Wall edge. The top edge of the wall, if any, is not part of the court. A ball striking the top edge is an out.
9)
Outside serve. Any serve that, on the rebound from the wall, hits the
floor outside of the side lines is an out against the serving side.
During tournament play, receivers must not catch serves that they
assume to be out. Referee will award point for failure to return.
Rule 4.4 Return of Serve.
A. Receiving position.
. The receiver or receivers must stand in back of the service line
until the ball from the wall passes the short line. Any violation of
this rule results in a point for the server (See Rule 2.1 B.4).
B. Fly return.
In making a fly return, the receiver may hit the ball anytime after it
passes completely through the plane of the back edge of the short line
and no part of his/her body may extend on or over the plane of the back
edge of the short line until after contacting the ball. A violation
results in a point for the server. After contacting the ball, the
receiver and his/her partner may step on or over the short line without
penalty.
C. Legal return.
After the ball is legally served, one of the players on the receiving
side must strike the ball either on the fly or after the first bounce,
and before the ball touches the floor a second time, to return the ball
to the wall on or between the lines first and make it rebound into the
playing zone. A returned ball may not touch the floor before touching
the wall. Failure to make a legal return results in a point for the
server.
Rule 4.5. Changes of serve.
A server continues serving until he/she or his/her side makes an out.
When the server or the side loses the serve, they become the receiver
or receiving side, and the receiving side becomes the serving side; and
so alternately in all subsequent services of the game. Outs are made
by:
A. Out serve. The server makes an out serve under Rule 4.3 D .
B. Fault serves. The server makes two fault serves before executing a legal serve under Rule 4.3 C.
C. Hits partner. The server hits his/her partner with an attempted return.
D. Return failure. The server or his/her partner fails to keep the ball in play by returning it as required by Rule 4.4 C.
E. Avoidable hinder. The server or his/her partner commits an avoidable hinder ( See Rule 4.9).
F. Second out.
In doubles, the side is retired when both partners have been put out,
except on the first serve of the game as provided in Rule 4.2 A.
Rule 4.6 Rally. A rally is defined aswhen
the ball is legally returned and kept in play after a legal serve is
executed. Play during rallies must be in accord with the following
rules:
A. One hand.
Only the front or back of one hand may be used at any one time to
return the ball. Using two hands together or any portion of the body
other than the hand to hit a ball is an out.
B. Wrist ball.
The use of any other part of the body to return the ball, including the
wrist or arm above the player's hand, is a violation, even though the
wrist or arm may be covered by a glove.
C. One touch.
In attempting returns, the ball may be touched only once by one player.
In doubles, both partners may swing at the ball, but only one may
actually hit it.
D. Failure to return. Any of the following constitutes a failure to make a legal return during the rally:
1.) The ball bounces on the floor twice before being hit.
2.) After contact, the ball fails to reach the wall and rebound into the playing zone .
3.) The ball goes off a player's hand or fist into the gallery.
4.)
A ball that obviously did not have the velocity or direction to be
returned legally (See Rule 4.4 C) strikes another player on the court.
5.) In doubles, a ball struck by one player hits that player's partner.
6.) Committing an avoidable hinder ( See Rule 4.9 ).
E. Effect of failure to return.
Each violation results in an out or point. Any violation not detected
by the referee must be called by the offending player (See Rule 3.5.A).
F. Return attempts.
1.) Singles.
If a player swings at but misses the ball in play, the player may
repeat attempts to return the ball until it touches the floor the
second time.
2.) Doubles.
Both players on a side are entitled to attempt to return the ball. If
one player swings at but misses the ball, both he/she and his/her
partner may make further attempts to return the ball until it touches
the floor the second time.
3.) Hinders.
In singles or doubles, if a player swings at but misses the ball in
play, and, in his/her or his/her partner's continuing attempt to play
the ball before it touches the floor a second time, an opponent commits
unavoidable interference, a hinder is called ( See Rule 4.7 ).
G. Touching the ball.
Except as provided in Rule 4.7 A.2 , any touching of a ball before it
touches the floor the second time by a player other than the one making
a return is a point or out against the offending player.
H. Out ball.
Any ball in play, after the service, striking outside the side lines or
past the long line, is an out or point. During tournament play, the
players must not catch balls that they assume to be out. Referee will
award an out or point.
I. Dry ball and gloves.
Every effort must be made to keep the ball dry. Deliberately wetting
the ball results in an out or point. The ball may be inspected by the
referee at any time. If a player's gloves are wet to the extent that
they leave wet marks on the ball, the player must change to dry gloves
on a referee's timeout. This is strictly a referee's judgment. If a
player wishes to change to dry gloves, he/she must hold his/her gloves
up to the referee and obtain the referee's permission to change. He/she
may not leave the court without the referee's permission. Two minutes
are allowed for glove changes. The referee should give a one-minute
warning, but the player is still responsible to be back in the court
and ready to play within two minutes.
J. Broken ball.
If there is any suspicion that a ball has broken on the serve or during
a rally, play continues until the end of the rally. An official or any
player may request that the ball be examined by the referee. If the
referee decides the ball is broken, an approved ball must be put into
play and the point replayed. Once a succeeding serve is attempted, the
previous rally stands.
Part 4, Rule 4.6 J: Interpretation No. 8
The ball does not have to be completely broken to warrant a replay.
A ball this starting to crack will often have an erratic bounce.
The referee should call for a replay only if he/she determines that
a ball has cracked sufficiently to cause an erratic bounce. If a
player suspects a ball has cracked, he/she should immediately toss
it to the referee for inspection. No player shall make any physical
effort to determine if the ball is cracked or otherwise unplayable
without the express consent of the referee. This is solely the
referee's responsibility and he/she will make the replay call if
necessary. At the referee’s discretion, if a ball is found to be
unplayable due to the unauthorized physical efforts of any player,
it shall be deemed to have been made unplayable by that player’s
actions and not during the rally, and the preceding rally shall not
be replayed.
K. Play stoppage.
If a foreign object enters the court, or any other outside interference
occurs, or if a player loses a shoe or other properly worn equipment,
the referee shall stop the game if
it
interferes with the continuance of play or poses an immediate danger.
However, safety permitting, one rally-ending attempt should be allowed
( See Rule 4.9 H).
Part 4, Rule 4.6 K: Interpretation No. 9
In most cases, if a foreign object (such as a ball from an adjacent
court) enters the court, the referee should immediately stop play and
call a hinder because of the distraction and for safety reasons.
However, it might happen that a player would lose a shoe, headband or
even a glove. In these cases, the referee should allow the opposing
player one opportunity to hit a rally-ending shot if all of the
following conditions are met:
1. The referee believes the opposing player is in no danger of stepping on the lost object;
2. The opposing player does not appear to be distracted by the lost object;
3. And the opposing player apparently has an opportunity to hit an offensive, rally-ending shot.
If the player is allowed the one offensive shot, one of the following
calls should be made immediately afterward: If the player skips the
ball in, that player loses the rally. If the player hits a kill shot or
pass shot that cannot be retrieved, that player should be awarded the
rally. If the player who lost the equipment is able to retrieve the
shot, a hinder should be called.
L. Replays.
Whenever a rally is replayed for any reason, the server is awarded
two serves. All previous defective serves are voided.
Rule 4.7 Dead-ball Hinders. Dead-ball hinders should be called when interference affects the play. ( See Rule 4.6.F.3 ).
A. Situations.
1.) Court hinders.
If, after the ball has been legally served, in the referee's opinion,
an erratic bounce is caused by a court obstruction or irregularity, a
court hinder should be called. The player should not stop play at any
time in anticipation of a call. Included in court hinders is the ball
that hits a wet spot on the floor, causing it to skid. This is the
referee's call, not the player's. (See Rule 3.4 A.4 and 4.3 A.1)
Part 4, Rule 4.7 A.(1): Interpretation No. 10
Balls that skid on wet floors are court hinders, assuming that the
player was in position to make a return had the ball bounced truly.
2.) Ball hits opponent
. When a returned ball touches an opponent on the fly before hitting
the wall, and the shot obviously would not have been fair, the player
who was hit by the shot will be awarded the rally . If there is any
doubt in the official’s mind, a dead ball hinder shall be called.
3.) Body contact.
If body contact occurs and the referee believes it was sufficient to
stop the rally, either to prevent injury or because the contact
distracted or prevented a player from being able to make a reasonable
return, a hinder will be called. Except for the offensive player
stopping play during his/her back-swing, physical contact is not an
automatic hinder. Any other time an offensive player may immediately
stop play and call contact, however, this is not an automatic hinder
and the player stops play at his/her own risk. It is the judgment of
the referee as to whether the contact impeded the play.
4.) Moving on service. If the server or his/her partner moves out of the way of a legally served ball. (See Rule 4.3B1)
5.) Back-swing hinder.
A player may not stop play, except on physical contact during his/her
backswing. He/she may immediately say "Contact" if he/she wants a
contact hinder. If he/she elects to hit the ball, no contact call will
be permitted. The defensive player may not stop play if contact occurs
during his/her opponent's back-swing.
6.) Safety holdup.
Any player about to execute a return who believes he/she will strike
his/her opponent with his/her hand, arm, or ball may immediately stop
play and request a dead-ball hinder. This call must be made immediately
and is subject to approval by the referee. The referee must grant the
hinder if he/she believes the holdup was reasonable and the player
otherwise might have been able to return the shot. The referee might
also call an avoidable hinder if warranted. (See Rule 4.9 G) This does
not affect the rules on legal hinders. (See Rule 4.7 B.1)
Part 4, Rule 4.7 A.7: Interpretation No. 11
This situation comes about when the offensive player finds himself/herself unable to execute a swing without immediately
hitting the opponent with his/her hand, arm or the ball. This rule is
designed to increase the safety of all players and is not meant to
create additional opportunities for players to stop play. Players who
call for a safety hold-up and stop play may find the referee in
disagreement, in which case the referee’s call prevails.
7.) Other interference. Any other unavoidable interference that prevents a player from having a fair chance to see or return the ball.
B. Yielding fair access.
1) Standing still.
If a player attempting to play a ball is interfered with by an
opponent, who, after his side has played the ball, was perfectly still
in front of or aside the player, it is NOT a hinder. This "legal"
hinder is the essence of the one-wall game. However, if a player of the
side that has just hit the ball stands perfectly still, but his
opponent moves back into him in trying to play the ball, not
necessarily making contact, and is thus kept from having a fair chance
to play the ball, it is a hinder. It is the duty of the player farther
from the wall to get out of the way. (See Interpretation No. 12)
2) Being moved into the ball. If a player on the side that has just hit
the ball is moved or pushed unintentionally into the ball, or prevented
from getting out of the way of a ball, by an opponent trying to play
the ball, it is a dead ball hinder.
Part 4, Rule 4.7 B.1&2: Interpretation No. 12
The referee must remember that if the ball is judged to be
un-retrievable, a hinder should not be called no matter what kind of
interference takes place. However, if the referee is in doubt, the
benefit of that doubt should go to the player attempting to retrieve
the ball and the hinder should be called.
C. Doubles.
Both players on a side are entitled to a fair and unobstructed chance
at the ball. Either one could have been entitled to a hinder even
though it naturally would be his/her partner's ball and even though the
partner may have attempted to play the ball and has already missed (not
touched) it.
D. Effect.
A hinder call stops the play and usually voids any situation that
follows, such as the ball hitting a player who stopped playing because
of the call. However, if, in the opinion of the referee, his/her call
was not responsible for the player being hit by the ball, the referee
may overrule the hinder call and declare either a point or out. The
only hinders a player may call are specified in Rules 4.7 A. 5., and
4.7 A.6., and are subject to approval by the referee.
Whenever a dead-ball hinder is called, the rally is replayed and any previous fault on the server is voided.
Rule 4.75 Hinder Fault.
During a rally, if a player on the serving side creates a hinder called
by the referee, the serving side starts the ensuing service with a
fault, except as stated in Rule 4.3 B.
Rule 4.8 Avoidable hinders.
An avoidable hinder results in an out or a point ( See Rule 4.5.E ),
depending on whether the offender was serving or receiving. Player
intent has no bearing on an avoidable call. An avoidable hinder should
be called only when a hinder could have been avoided with reasonable
effort. A player moving as late as possible to avoid being hit by the
ball is not creating an avoidable hinder. (See Rule 4.7 B.1) Avoidable
hinders, which should not be confused with “legal” hinders (See rule
4.7 B.1), are called when:
A. Failure to move. A player does not move sufficiently to allow his/her opponent his/her shot.
Part 4, Rule 4.8 A: Interpretation No. 13
The player standing further from the wall must move out of the way of
his opponent even though it may mean moving to an undesirable court
position. If a player assumes such a position and there is a collision,
or there is interference with the stroke of the player trying to strike
the ball, the hinder is avoidable.
B. Blocking.
A player moves into a position that effects a block or crowds his/her
opponent about to return the ball; or, in doubles, one partner creates
a hinder by moving in front of an opponent as his/her partner is
returning the ball.
Part 4, Rule 4.8 B: Interpretation No. 14
This call is just the opposite of the "failure to move" avoidable
hinder. When a player "creates" a hinder by his/her movement, it is
also avoidable. Sometimes a player, in the effort to get into a better
court position, will cause contact with an opponent who is about to hit
the ball, or a player will move in so close to an opponent who is
hitting the ball as to cause a possibility of body contact. In either
case, an avoidable hinder should be called. It is also an avoidable
hinder if one player, just as his/her partner is hitting the ball,
moves directly in front of an opponent creating a hinder, not to be
confused with a “legal “ hinder .
C. Moving into ball. A player moves into the path of and is struck by the ball just played by his/her opponent.
Part 4, Rule 4.8 C: Interpretation No. 15
This avoidable hinder may occur almost anywhere on the court. A player
has an offensive setup; in his/her effort to get into a more favorable
position, the defensive player moves into the path of the ball and is
hit. This is avoidable. In this case, the referee must use judgment and
not call an avoidable if he/she feels the ball was “mis-hit” and that
the defensive player was moving into a non-hindering position in which
he/she would not have been hit if the ball had been hit truly.
D. Pushing. A player forcibly pushes an opponent during a rally.
Part 4, Rule 4.8 D: Interpretation No. 16
This avoidable hinder may occur when a player pushes a player, no
matter how slightly, who is about to hit the ball, or when a player
forcefully pushes a player in the attempt to get into position for
his/her shot. An accidental push of a slight nature by an offensive
player should not be called avoidable.
E. View obstruction. Moving across an opponent's line of vision just before he/she strikes the ball.
Part 4, Rule 4.8 E: Interpretation No. 17
Generally, this type of avoidable hinder occurs after a player has hit
the ball and finds himself/herself out of position. In the effort to
move into a better court position, he/she crosses the eventual path of
the ball just before the ball reaches the opponent, thereby obstructing
the opponent's view of the ball.
F. Distraction. Any avoidable distraction or intimidation that would interfere with the offensive player or team.
Part 4, Rule 4.8 F: Interpretation No. 18
This
avoidable hinder should be called against a player who attempts to move
in very close to an opponent in an attempt to cause a distraction.
1) . Talking During the Rally.
Aside from appeals and rally ending calls, there is no need for talking
during a rally except in doubles, when the team on the offense is
allowed to briefly communicate which partner is to hit, or not to hit,
the ball.
Part 4, Rule 4.8 F.1: Interpretation No. 19
In doubles, allowable “brief communication” shall be construed to be
any reasonable variation of “yours,” “mine,” or “leave it,” consisting
of very few syllables.
Any other
talking during the rally by any player frequently affects the play of
the opponent(s). If the referee determines that such talking is a
distraction, an avoidable hinder shall be assessed. In order to deter
unnecessary conflict between opponents on this issue, referees should
be liberal in assessing this avoidable hinder.
Sometimes an offensive player may make a call that is otherwise
reserved for the referee, such as “short serve” “out,” or “hinder.”
Play shall immediately be stopped and the referee shall consider this
to be an appeal for concurrence. If the appeal is upheld, the player’s
call shall stand. Otherwise, the player shall be assessed an avoidable
distraction hinder and lose the rally.
Under no circumstances may a player say anything while an opponent is playing the ball.
G. Stroke interference.
Any positioning that would not allow the opponent to use a normal
stroke. This especially applies to a player moving in too close and
being hit by, or restricting the follow-through of, the player hitting
the ball.
Part 4, Rule 4.8 G: Interpretation No. 20
A player hitting the ball is entitled to stroke the ball without being
in danger of contacting an opponent during the stroke. The stroke
includes the back-swing as well as the follow-through of the arm. If a
player is contacted during any part of the stroke by the player hitting
the ball, an avoidable hinder should be called, assuming the player who
was hit could have avoided the interference with reasonable effort.
This interference might not have affected the shot, but it
doesn't matter if the ball reaches the wall or not. This avoidable
hinder must be called for safety reasons. Playing too close can cause
serious injury, and the referee should forfeit the offending player if
this type of positioning continues. This does not affect the rules on legal hinders.
H. Improper equipment.
The loss of any improperly worn equipment, or equipment not required on
court, that interferes with the play or the safety of the players
constitutes an avoidable hinder.
Part 4, Rule 4.8 H: Interpretation No. 21
Improperly worn equipment includes eye protection that requires some
type of strap in order to stay on the head. Failure to wear such a
strap could be considered improperly worn equipment. Gloves that are
not snugly attached might also be improperly worn equipment. Equipment
not required could be items such as a baseball cap or jewelry.
Rule 4.9 Technicals.
A tec hnical is assessed for unsportsmanlike-like conduct or for
improperly wearing eye protection. If a referee issues a technical, one
point shall be deducted from the offender's score. The technical has no
effect on service changes or side outs. If the technical occurs between
games or when the offender has no points, the result will be that the
offender's score will be a negative one. Three technicals in a match,
or two for eye protection infractions, on a singles player or a doubles
team will result in a forfeiture.
A. Types. Some examples of actions that may result in technicals are:
1.) Too frequent complaints made against the referee's judgment.
2.) Abuse of appeal privileges.
3.) Profanity.
4.) Excessive arguing.
5.) Threat of any nature to opponent or referee.
6.) Excessive or hard striking, throwing or kicking of ball between rallies.
Part 4, Rule 4.9 A (6): Interpretation No. 22
If the opponent is hit or narrowly missed by the ball, a technical
should be called. On the other hand, if it is the first offense, and
the opponent was in no danger of being hit, a technical warning should
be issued.
7.) Failure to wear eye protection properly.
8.) Protests lost after all timeouts have been used.
9.) Anything considered to be unsportsman-like behavior.
B. Warnings.
If a player's behavior is not so severe as to warrant a technical, a
technical warning may be issued without a point deduction and should be
accompanied by a brief explanation of the reason for a warning. A
technical warning may precede the penalty of a technical but is not
necessary.
Rule 4.10 TIMEOUTS
A. Timeouts.
Any player may request a timeout, but not after the referee has
announced the score, called “second serve” after a fault serve, or
called “first/second serve, one hinder serve” after a hinder serve.
Timeouts must not exceed one minute. Three timeouts are allowed each
side per 21-point game. Two timeouts are allowed during an 11-point
game. Timeouts may be called consecutively. Players may leave the court
during a timeout.
B. Equipment timeout.
At the discretion of the referee, equipment timeouts may be granted for
shoes that come off during play, broken shoelaces, torn equipment, wet
gloves, wet shirts, wet floor, or other reasons. Players are not
charged for such timeouts, and two minutes is the maximum time allowed.
C. Injury.
No timeout shall be charged to a player who is injured during the
match. An injured player shall not be allowed more than a cumulative
total of 15 minutes of injury timeout during a match. If the injured
player is unable to resume play after a period totaling 15 minutes, the
match may be awarded to the opponent. Preexisting conditions (including
but not limited to injury and illness), fatigue or cramps do not
warrant injury timeouts. For any injury, if the referee or tournament
director determines the player cannot continue play the match may be
terminated at that time, regardless of cumulative injury time out
minutes still available. (See Rule 3.5).
1) . Blood Borne Pathogen
. When a player is bleeding, or when blood is detected on the court or
on a player, play must be stopped, the player must be removed from the
court, and play cannot resume until:
a.) the bleeding is stopped;
b.) the open wound is covered with a dressing strong enough to withstand the demands of continued play;
c.) any player whose uniform is soiled with blood changes the part of the uniform affected;
d.) andany
surface contaminated with blood is cleaned. Cleaning, including
disposal, shall be performed by the host facility. The occurrence of
bleeding, by itself, shall not constitute an injury for the purpose of
application of the injury timeout provisions of this rule.
D. Between games. Five-minute rest periods are allowed between games. Players may leave the court.
E. Postponed by referee. Any games postponed by the referee (due to weather) shall be resumed with the same score.
Part 5. USHA Tournaments
Rule 5.1 Draws.
If possible, the draw shall be made at least two days before the
tournament begins. The seeding method shall be approved by the
committee or tournament director.
Rule 5.2 Scheduling.
A. Preliminary matches.
Contestants entered in both singles and doubles may be required to play
both events on the same day or night with little rest between matches.
If possible, the schedule should provide a player at least one hour
rest period between all matches.
B. Final matches.
Where one or more players have reached the finals in both singles and
doubles, it is recommended that the singles match be played first, and
a rest period of not less than one hour be allowed between the finals
in singles and doubles.
Rule 5.3 Consolation matches.
Each entrant should be entitled to participate in a minimum of two
matches. Therefore, players who lose their first matches should have
the opportunity to compete in a consolation bracket. In draws of fewer
than seven players, a round-robin bracket may be offered. Consolation
matches may be waived at the discretion of the tournament director, but
this waiver should be in writing on the tournament application.
Rule 5.4 Notice of matches.
After the first round of matches, it is the responsibility of each
player to check the posted schedule to determine the time and place of
each subsequent match. If any change is made in the schedule after
posting, it shall be the duty of the tournament director to notify
affected players of the change.
Rule 5.5 Tournament management.
In all USHA-sanctioned tournaments, the tournament director and/or the
national USHA official in attendance may decide on a change of courts
before, during or after any tournament game if such a change will
accommodate better spectator or player conditions.
Rule 5.6 Tournament conduct.
In all USHA-sanctioned tournaments, the referee is empowered to default
a match if a player conducts himself/herself in a manner detrimental to
the tournament or the game of handball. This includes the authority of
the referee and/or
tournament director to
remove distractive or abusive people, and to default a match if such
individuals are not removed. Additionally, in all USHA-sanctioned
tournaments, the tournament director is empowered to prohibit further
participation, and/or to remove, anyone who conducts himself/herself in
a manner detrimental to the event or the game of handball.
A.
Junior and collegiate players shall abide by the USHA Code of Conduct
as it appears on the USHA web site, at www.ushandball.org.
Rule 5.7 Regional and national tournaments.
A. Regional tournaments.
Regional tournaments are to be held each season. A map defining the
boundary lines of each region will be drawn and made available to USHA
area commissioners.
1.) Residence.
Players may play only in the regional tournament for the region in
which they live, with one exception. If the site of a neighboring
regional tournament is closer to a player's city of residence than the
site of the tournament in his/her own region, the player may choose to
play in either the closest regional tournament or in the tournament for
his/her own region. However, he/she may play in only one of the two.
B. Collegiates.
The purpose of the USHA-sponsored collegiate competition is to give
college players a chance to showcase their talents under ideal
conditions, and to assist in the promotion of college handball. The
Collegiate Eligibility Rules are printed in Handball Magazine each year
with the official entry blank.
C. Juniors.
The purpose of the USHA Junior program is to promote a worthwhile
competition on the local and national levels, and to stimulate an ideal
introduction to the game. It is encouraged for Junior events to be held
in conjunction with all USHA-sanctioned tournaments.
Rule 5.8 Eligibility. All entrants in any USHA event must be current USHA members.
A.) Age group divisions.
In any division designated by a minimum age (Seniors, Masters, etc.),
the entrant must reach the proper age on or before December 31 of the
calendar year in which he/she participates. For example, a player who
is 39 is allowed to enter the Masters (40-plus) if he/she turns 40 on
or before December 31 of the year in which the tournament is scheduled.
In any division designated by a maximum age (Juniors, Challengers,
etc.), the player cannot have passed the age of eligibility until the
day after the scheduled end of the tournament. For example, a player
entering the 15-and-under division cannot reach his/her 16 th birthday
until the day after the tournament is scheduled to end.
(Above rules amended April 1, 2005 )
Eye Protection Is Mandatory in All USHA Events!!
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